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Mordheim: City of the Damned Wiki
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{{Warrior infobox | icon = unit_icon_mer_marksmen.png | image = Marksman.jpg | warband = Human Mercenaries | type = Henchman | rating = 74 | movement = Normal | unlock = 0 | max_per_warband = 5 | skill = [[Chain Shot]]: Passive Skill. After dealing ranged damage, ranged Hit chance increases by 10% for 1 turn. Stackable. }} '''Marksman''' is a henchman [[warrior]] in the [[Human Mercenaries]] [[Warband]]. ==Description== Across the Empire, archers and hunters are famed for their skills. The best are reckoned to be able to strike a coin with an arrow at 300 yards. Such Marksmen are a coveted asset for mercenary warbands, often deployed to snipe at enemies from the windows of ruined buildings and from behind broken walls. ==Equipment Proficiency== * Melee: [[Axe]], [[Dagger]], [[Hammer]], [[Mace]], [[Sword]]. * Range: [[Blunderbuss]], [[Bow]], [[Crossbow]], [[Handgun]], [[Hunting Rifle]], [[Long Bow]], [[Pistol]]. * Armours: [[Cloth]], [[Light]], [[Shield]], [[Pendant]], [[Amulet]], [[Helmet]]. ==Initial Stats== ===Starting Equipment=== All starting equipment is Normal quality * Melee: [[Dagger]] * Ranged: [[Long Bow]] * Armour: [[Cloth]] ===Skills=== * [[Chain Shot]]: Passive Skill. After dealing ranged damage, ranged Hit chance increases by 10% for 1 turn. Stackable. ===Perks=== None ===General Stats=== The Armor, Damage and Critical chances are based on the initial equipment of the warrior. {{Stats | op = 3 | sp = 5 | armor = 0% | attack = 17-29 | crit = 9% | wounds = 106 }} ===Initial Attributes=== {{Attributes | minstr = 3 | maxstr = 8 | mintough = 3 | maxtough = 9 | minagi = 3 | maxagi = 15 | minlead = 3 | maxlead = 12 | minint = 3 | maxint = 10 | minalert = 3 | maxalert = 13 | minweap = 3 | maxweap = 7 | minball = 5 | maxball = 18 | minacc = 4 | maxacc = 18 }} ===Other Stats=== {{OtherStats | movement = 6 | initiative = 44 | morale_imp = 9 | morale = 6 | dodge = 25% | parry = 12% }} ===Resistances=== {{Resistance | rpoison = 19% | rmagic = 3% | rmelee = 6% | rrange = 6% | rcritical = 3% | rstun = 6% | rwyrdstone = 25% | rtrap = 0% | rallalone = 39% | rfear = 29% | rterror = 29% }} ==Warrior Progression== {{ProgressionHenchman | advance01 = 1 Martial | advance02 = 1 Mental | advance10 = 1 Physical 1 Martial | advance11 = 1 Mental | advance12 = 1 Physical | advance20 = 2 Skill Points 1 Martial | advance21 = 1 Mental | advance22 = 1 Physical | advance30 = 1 Martial 1 Mental 1 OP | advance31 = 1 Martial | advance32 = 1 Mental | advance40 = 2 Skill Points 1 Mental | advance41 = 1 Physical | advance42 = 1 Martial | advance43 = 1 Physical | advance50 = 1 Martial 1 Mental 1 SP | advance51 = 1 Martial | advance52 = 1 Physical | advance53 = 1 Mental | advance60 = 2 Skill Points 1 Martial | advance61 = 1 Mental | advance62 = 1 Martial | advance63 = 1 Physical | advance70 = 1 Physical 1 Mental 1 Martial | advance71 = 1 Physical | advance72 = 1 Mental | advance73 = 1 Martial | advance80 = 2 Skill Points 1 Physical 1 OP | advance81 = 1 Martial | advance82 = 1 Physical | advance83 = 1 Mental | advance84 = 1 Martial | advance90 = 1 Physical 1 Mental 1 Martial | advance91 = 1 Physical | advance92 = 1 Martial | advance93 = 1 Mental | advance94 = 1 Martial | advance100 = 6 Skill Points 1 Physical }} {{Warrior nav}} [[Category:Warriors]] [[Category:Human Mercenaries]]
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