Name | Type | Target | Warrior | Cost | Effect |
---|---|---|---|---|---|
Body Reconstruction | Passive | Increases Critical Resistance by 10%. | |||
Death Stench | Active | Everyone within a 5 meter radius around the user. | Reduces Melee Resistance, Parry and Dodge chances by 5%. Resistible poison effect. Undead warriors are immune. Not Stackable. | ||
Death Trap | Active | Special. | Place a trapped skull at the target location that explodes when an enemy approaches within 2.5 meters. Deals 12-24 damage to everyone within 5m and applies a debuff that reduces Melee and Ranged Hit chance by 5%. Usable once per turn. Not Stackable. | ||
Disease Carrier | Passive | Ghoul | On melee damage, inflicts a random debuff from the following: -5 Initiative, OR -3% Critical Resistance, OR -3% Dodge and Parry chance. All debuffs are stackable, last 3 turns, and increase Damage received from the spell Rotten Touch by 5%. | ||
Embedded Wyrdstones | Passive | Increases Wyrdstone Resistance by 15% and grants immunity to a quarter of all detrimental Wyrdstone effects. | |||
Eye See You | Active | Special. | Place a trapped skull at the target location that triggers when an enemy approaches within 5 meters. Applies a debuff to enemies within 10m that reduces Initiative by 10, All Alone, Fear and Terror by 5% and renders their location visible. Not Stackable. Usable once per turn. | ||
Fear | Passive | Rat Ogre Ogre Mercenary Possessed Vampire Thrall |
Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns. | ||
Find the Breach | Passive | When another ally is engaged with the same target, increases Armour Absorption bypass by 5%. Not Stackable. | |||
Humble Servant | Active | Single ally within 3 meters. | Dreg | Sacrifice 25 wounds. Restores up to 15 wounds and grants a buff that increases Initiative by 15 and Dodge chance by 10% for 2 turns. Only affects Vampires and Vampire Thralls. | |
Puppet | Passive | Zombie | The Zombie becomes bound to its master. Ritual ingredients must be paid for in the form of an upkeep. The Zombie will gain experience and will receive four less skill points than regular Henchmen. Failing to perform the ritual for extended periods weakens the bond, causing the Zombie to decay and be destroyed. | ||
Rotten Corpse | Passive | Zombie | The Zombie is immune to Open Wound effects and all injuries except Destroyed (Dead), Severed Arm, Severed Leg, Hand Injury and Full Recovery. If it must roll for injuries at the end of combat, it has a 20% chance to decay and effectively be destroyed. Every rank of the Zombie reduces this chance by 1%. | ||
Terror | Passive | Chaos Spawn Vampire Crypt Horror |
Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns. | ||
Warp Attunement | Passive | Necromancer | After gathering a Wyrdstone, decreases Spellcasting cost of the next spell by 1 Offense Point and Tzeentch's Curse chance by 10%. The next action taken must be a spell or the effect is lost. |
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List of Undead skills
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