All warriors can equip a selection of weapons to inflict damage on enemies. Weapons can be normal (white), fine (blue) or masterwork (purple) quality. Fine quality weapons can have normal (blue) enchantments and masterwork quality weapons can have either normal or masterwork (purple) enchantments.
Acquisition[ | ]
Weapons can be obtained in several ways:
- purchased at the shop between missions
- found at loot points during missions
- looted from fallen enemies in battle
- as rewards for completing objectives and main campaign missions
- sent by contacts to warbands with the appropriate veteran skills
Weapons[ | ]
Name | Damage | Hands | Initiative | Effect |
---|---|---|---|---|
Armband | 13-21 | 1 Handed | Fast (+5) | Overwhelm: Attacks cannot be parried. |
Axe | 20-24 | 1 Handed | Normal (0) | Sunder: Attacks bypass 6% Armor Absorption. |
Bracers | 36-46 | 2 Handed | Fast (+5) | Overwhelm: Attacks cannot be parried. Dual Wielding:-25% melee damage. Tiring:+1 OP for each successive attack or attack skill. Stackable. |
Dagger | 11-21 | 1 Handed | Very Fast (+10) | Quick: Attacks bypass 5% Dodge chance. Nimble: Attacks bypass 8% Parry chance. Concealed: Ambush damage +15%. |
Fighting Claws | 38-46 | 2 Handed | Very Fast (+10) | Sunder: Attacks bypass 6% Armor Absorption. Grappling: Chance to pass Climb tests +6%. Parrying: Allows the use of Parry stance. Dual Wielding:-25% melee damage. Tiring:+1 OP for each successive Attack or Attack skill. Stackable. |
Flail | 17-23 | 1 Handed | Very Fast (+10) | Sunder: Attacks bypass 6% Armor Absorption. |
Great Axe | 36-42 | 2 Handed | Very Slow (-10) | Sunder: Attacks bypass 15% Armor Absorption. Slow: Attacks have a +10% chance to be Dodged. Heavy: -15% melee damage after each successive Attack. Stackable. Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable. |
Great Flail | 30-40 | 2 Handed | Fast (5) | Sunder: Attacks bypass 15% Armor Absorption. Heavy: -15% melee damage after each successive Attack. Stackable. Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable. |
Great Hammer | 38-42 | 2 Handed | Very Slow (-10) | Brutal: Critical hit damage +20%. Slow: Attacks have a +10% chance to be Dodged. Heavy: -15% melee damage after each successive Attack. Stackable. Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable. |
Great Sword | 33-43 | 2 Handed | Slow (-5) | Savage: Critical hit chance+5%. Slow: Attacks have a +10% Chance to be Dodged, if the enemy is in dodge stance. Heavy: -15% melee damage after each successive Attack. Stackable. Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable. |
Great Ulrican Axe | 28-38 | 2 Handed | Very Slow (-10) | Blessed: Divine Wrath chance -4%.Savage: Critical hit chance+5%. Slow: Attacks have a +10% chance to be Dodged. Heavy: -15% melee damage after each successive Attack. Stackable. Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable. |
Halberd | 36-40 | 2 Handed | Slow (-5) | Brutal: Critical hit damage +15%. Parrying: Allows the use of Parry stance. Heavy: -15% melee damage after each successive Attack. Stackable. Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable. |
Hammer | 23-25 | 1 Handed | Slow (-5) | Brutal: Critical hit damage +5%. |
Mace | 17-25 | 1 Handed | Fast (+5) | Accurate: : Hit chance +4%. |
Sigmarite Great Hammer | 32-36 | 2 Handed | Slow (-5) | Blessed: Divine Wrath chance -6%. Sunder: : Attacks bypass 9% Armor Absorption. Slow: Attacks have a +10% chance to be Dodged. Heavy: -15% melee damage after each successive Attack. Stackable. Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable. |
Sigmarite Warhammer | 18-24 | 1 Handed | Normal (0) | Quick: Attacks bypass 3% Dodge chance. Savage: Critical hit chance +2%. Blessed: Divine Wrath chance -2%. |
Spear | 13-23 | 1 Handed | Very Fast (+10) | Quick: Attacks bypass 15% Dodge chance. Nimble: Attacks bypass 12% Parry chance. Unwieldy: Only a Shield may be equipped in the offhand. |
Staff | 25-35 | 2 Handed | Very Fast (+10) | Favored: Tzeentch's Curse chance -6%. Parrying: Allows the use of Parry stance. Heavy: -15% melee damage after each successive Attack. Stackable. Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable. |
Sword | 16-24 | 1 Handed | Fast (+5) | Savage: Critical hit chance +2%. Parrying: Allows the use of Parry stance. |
Weeping Blades | 34-42 | 2 Handed | Fast (+5) | Poisoned: Attacks apply a debuff that deals 8-12 damage on target's next turn. Stackable. Parrying: Allows the use of Parry stance. Dual Wielding: -25% melee damage. Tiring: +1 OP for each successive Attack or Attack skill. Stackable. |
Name | Damage | Range | Reload | Initiative | Effect |
---|---|---|---|---|---|
Blunderbuss | 22-32 | Very Short (10 meters) | Slow (-5) | Spread Shot: Fires a cone attack that affects allies and enemies. Does not require a target. Flintlock: +1 to Shoot and ranged Attack Skills. | |
Bow | 15-21 | Normal (20 meters) | Normal (0) | Accurate: Hit chance +8%. | |
Crossbow | 20-24 | Long (25 meters) | Very Slow (-10) | Sunder: Attacks bypass 9% Armor Absorption. | |
Crossbow Pistols | 16-22 | Normal (20 meters) | Fast (+5) | Sunder: Attacks bypass 6% Armor Absorption. | |
Duelling Pistol | 24-32 | Short (15 meters) | Very Fast (+10) | Accurate: Hit chance +8%. Flintlock: +1 to Shoot and ranged Attack Skills. | |
Handgun | 29-35 | Normal (20 meters) | Very Slow (-10) | Sunder: Attacks bypass 12% Armor Absorption. Flintlock: +1 to Shoot and ranged Attack Skills. | |
Hunting Rifle | 29-31 | Extreme (30 meters) | Very Slow (-10) | Brutal: Critical hit damage +20%. Flintlock: +1 to Shoot and ranged Attack Skills. | |
Long Bow | 15-25 | Long (25 meters) | Slow (-5) | Brutal: Critical hit damage +10%. | |
Pistol | 27-37 | Short (15 meters) | Normal (0) | Savage: Critical hit chance +3%. Flintlock: +1 to Shoot and ranged Attack Skills. | |
Short Bow | 15-21 | Short (15 meters) | Very Fast (+10) | Savage: Critical hit chance +3%. | |
Shuriken | 13-21 | Short (15 meters) | Normal (0) | Accurate: Hit chance +6%. Concealed: Overwatch damage +15%. | |
Warplock Pistols | 26-34 | Short (15 meters) | Normal (0) | Warp Ammo: On hit, Melee and Ranged Resistance -2% for 1 turn for the victim. Flintlock: +1 to Shoot and ranged Attack Skills. |