Mad Cap Mushrooms

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Mad Cap Mushrooms
Target:
Self or ally within 3 meters.
Use cost:
2 Strategy Points2 Strategy Points
Normal
Rating:
2
Effect:
Increases melee Hit chance by 5% for 2 turns. Not Stackable.
Side Effect:
Increases the chance to roll the permanent injuries Megalomania and Amok if the user falls Out of Action. Stackable.
Price:
3 gc
Fine
Rating:
4
Effect:
Increases melee Hit chance by 10% for 2 turns. Not Stackable.
Side Effect:
Increases the chance to roll the permanent injuries Megalomania and Amok if the user falls Out of Action. Stackable.
Price:
15 gc
Masterwork
Rating:
6
Effect:
Increases melee Hit chance by 15% for 2 turns. Not Stackable.
Side Effect:
Increases the chance to roll the permanent injuries Megalomania and Amok if the user falls Out of Action. Stackable.
Price:
30 gc


Mad Cap Mushrooms is a consumable which increases the target's chance to hit in melee at a cost of an increased chance to roll specific permanent injuries should the user fall Out of Action.