List of Undead skills

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Name Type Target Warrior Cost Effect
Body Reconstruction.png Body Reconstruction Passive Increases Critical Resistance by 10%.
Death Stench.png Death Stench Active Everyone within a 5 meter radius around the user. 1 Strategy Point1 Strategy Point1 Strategy Point Reduces Melee Resistance, Parry and Dodge chances by 5%. Resistible poison effect. Undead warriors are immune. Not Stackable.
Death Trap.png Death Trap Active Special. 1 Offense Point1 Offense Point1 Offense Point Place a trapped skull at the target location that explodes when an enemy approaches within 2.5 meters. Deals 12-24 damage to everyone within 5m and applies a debuff that reduces Melee and Ranged Hit chance by 5%. Usable once per turn. Not Stackable.
Disease Carrier.png Disease Carrier Passive Ghoul On melee damage, inflicts a random debuff from the following: -5 Initiative, OR -3% Critical Resistance, OR -3% Dodge and Parry chance. All debuffs are stackable, last 3 turns, and increase Damage received from the spell Rotten Touch by 5%.
Embedded Wyrdstones.png Embedded Wyrdstones Passive Increases Wyrdstone Resistance by 15% and grants immunity to a quarter of all detrimental Wyrdstone effects.
Eye See You.png Eye See You Active Special. 1 Offense Point1 Offense Point Place a trapped skull at the target location that triggers when an enemy approaches within 5 meters. Applies a debuff to enemies within 10m that reduces Initiative by 10, All Alone, Fear and Terror by 5% and renders their location visible. Not Stackable. Usable once per turn.
Fear.png Fear Passive Mordheim icons warbands skaven.png Rat Ogre
Mordheim icons warbands mercenaries.png Ogre Mercenary
Mordheim icons warbands possessed.png Possessed
Vampire Thrall
Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.
Find the Breach.png Find the Breach Passive When another ally is engaged with the same target, increases Armour Absorption bypass by 5%. Not Stackable.
Humble Servant.png Humble Servant Active Single ally within 3 meters. Dreg 1 Strategy Point Sacrifice 25 wounds. Restores up to 15 wounds and grants a buff that increases Initiative by 15 and Dodge chance by 10% for 2 turns. Only affects Vampires and Vampire Thralls.
Puppet.png Puppet Passive Zombie The Zombie becomes bound to its master. Ritual ingredients must be paid for in the form of an upkeep. The Zombie will gain experience and will receive four less skill points than regular Henchmen. Failing to perform the ritual for extended periods weakens the bond, causing the Zombie to decay and be destroyed.
Rotten Corpse.png Rotten Corpse Passive Zombie The Zombie is immune to Open Wound effects and all injuries except Destroyed (Dead), Severed Arm, Severed Leg, Hand Injury and Full Recovery. If it must roll for injuries at the end of combat, it has a 20% chance to decay and effectively be destroyed. Every rank of the Zombie reduces this chance by 1%.
Terror.png Terror Passive Mordheim icons warbands possessed.png Chaos Spawn
Vampire
Crypt Horror
Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.
Warp Attunement.png Warp Attunement Passive Necromancer After gathering a Wyrdstone, decreases Spellcasting cost of the next spell by 1 Offense Point and Tzeentch's Curse chance by 10%. The next action taken must be a spell or the effect is lost.