Name | Type | Target | Stat | Cost | Effect |
---|---|---|---|---|---|
Anticipation | Passive | Weapon Skill | After receiving melee damage, Melee Resistance increases by 3% for 1 turn. Stackable. | ||
Armor Break | Active | Single enemy. | Accuracy | A melee attack that deals regular damage. If hit, the target gains a debuff that reduces Armour Absorption by 10% for 1 turn. Not Stackable. | |
Break Defenses | Passive | Accuracy | After dealing ranged damage, the target gains a debuff that reduces Ranged Resistance by 2% for 1 turn. Stackable. | ||
Bullseye | Passive | Ballistic Skill | Increases the chance to hit with the Aim action by 10%. | ||
Combat Focus | Active | Self. | Weapon Skill | Increases the Chance to hit of the next melee Attack or Attack Skill by 10%. Valid only for the next action. Not Stackable. | |
Crippling Shot | Active | Single enemy. | Ballistic Skill | A ranged attack aimed at the hips that deals regular damage. If hit, the target's current and maximum Offense Points are reduced by 1 for 1 turn. Not Stackable. | |
Deep Wounds | Passive | Accuracy | Increases Critical hit damage by 10%. | ||
Defensive Stance | Active | Self. | Weapon Skill | Take a stance that ends the current turn. The stance increases Melee Resistance by 10%. | |
Eagle Eyes | Passive | Ballistic Skill | Ranged attacks bypass 5% of the target's Armor Absorption. | ||
Entrenched | Active | Self. | Ballistic Skill | Take a stance that ends the current turn. Shoot the next enemy that moves into range for regular damage but with a -10% chance to hit. Also allows 1 attempt to Dodge an incoming melee attack with +5% chance. | |
Fatality | Passive | Accuracy | After dealing melee damage, melee Critical hit chance increases by 5% for 1 turn. Not Stackable. | ||
Feint | Active | Single enemy. | Accuracy | A melee attack that deals regular damage. Target has a -25% chance to Counter-Attack this attack. | |
Flash Parry | Passive | Weapon Skill | Increases Parry chance by 10%. | ||
Hamstring | Active | Single enemy. | Weapon Skill | A melee attack that deals regular damage. If hit, the target's maximum Strategy Points are reduced by 1 for 1 turn. Not Stackable. | |
Hand Shot | Active | Single enemy. | Ballistic Skill | A ranged attack aimed at the hand that deals regular damage. If hit, the target's Chance to hit with melee and ranged attacks is reduced by 10% for 1 turn. Not Stackable. | |
Head Shot | Active | Single enemy. | Accuracy | A ranged attack aimed at the head that deals regular damage but with a -30% chance to hit. If hit, the target is stunned unless they pass a Stun Resistance test. | |
Hit and Run | Passive | Weapon Skill | After dealing melee damage, reduces the cost of Disengage by 1 Strategy Point. Valid only for the next action. | ||
Jaw Strike | Active | Single enemy. | Weapon Skill | A melee attack that deals regular damage. If hit, the target's Casting chance will be reduced by 20% and the chance to trigger a Tzeentch Curse/Divine Wrath increases by 15%. | |
Knee Shot | Active | Single enemy. | Ballistic Skill | A ranged attack aimed at the knee that deals regular damage. If hit, the target's Initiative is reduced by 15 for 1 turn. This will affect the Initiative ladder for the next combat round. Not Stackable. | |
Nerve Shot | Active | Single enemy. | Ballistic Skill | A ranged attack aimed at the torso that deals regular damage. If hit, the target's Parry and Web of Steel stances are broken and blocked for 1 turn. | |
Onslaught | Active | Self. | Weapon Skill | Take a stance that ends the current turn. Ambush the next enemy that moves into range with a -10% chance to hit and a 50% damage bonus. Also allows 1 attempt to Parry an incoming melee attack with +5% chance. A successful Parry attempt will reduce the cost of a Counter-Attack by 1 Offense Point. Requires a parrying weapon or a shield. | |
Overhead | Passive | Ballistic Skill | Increases ranged Hit chance by 5% when higher than the target. | ||
Pinning Shot | Active | Single enemy. | Ballistic Skill | A ranged attack aimed at the feet that deals regular damage. If hit, the target's maximum Strategy Points are reduced by 1 for 1 turn. Not Stackable. | |
Precise Strike | Active | Single enemy. | Accuracy | A melee attack that deals regular damage. Target has a -25% chance to Parry or Dodge this attack. | |
Quick Incision | Passive | Accuracy | After dealing melee damage, the target gains a debuff that reduces Melee Resistance by 3% for 1 turn. Stackable. | ||
Quick Reload | Passive | Ballistic Skill | Reduces the cost of the Reload action by 1 Strategy Point. | ||
Retaliation | Passive | Weapon Skill | Increases chance to hit for Counter-Attacks by 10%. | ||
Sharpshooter | Passive | Ballistic Skill | After dealing ranged damage, ranged Critical hit chance increases by 2% for 1 turn. Stackable. | ||
Shield Specialist | Passive | Weapon Skill | Increases Melee Resistance and Parry chance by 5% when equipped with a shield. | ||
Swift Counter | Passive | Weapon Skill | After performing a Counter-Attack, hit or miss, receive a 40% chance to recover 1 Offense Point. | ||
Trick Shooter | Passive | Ballistic Skill | Ranged attacks bypass 5% of the target's Ranged Resistance. | ||
Underdog | Passive | Accuracy | When engaged with 2 or more enemies, increases melee Critical hit chance by 8%. Not Stackable. | ||
Vital Shot | Active | Single enemy. | Accuracy | A ranged attack that deals regular damage and has a +10% Critical hit chance. | |
Vital Strike | Active | Single enemy. | Accuracy | A melee attack that deals regular damage and has a +10% Critical hit chance. | |
Weak Spot | Passive | Accuracy | Attacks bypass 5% of target's Dodge and Parry chance. | ||
Web of Steel | Active | Self. | Weapon Skill | Take a stance that ends the current turn. The stance allows 2 attempts to Parry incoming melee attacks. A successful Parry attempt will reduce the cost of a Counter-Attack by 1 Offense Point. Requires a parrying weapon or shield. |
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List of martial skills
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