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Runes (for Order warbands) and marks (for Destruction warbands) are enchantments that can be applied to weapons, armour, helmets, and shields.

List of enchantments

Name Weapon type Price Effect
Rune of Alacrity / Mark of Alacrity 1 Handed/2 Handed 50/100 gc When receiving damage, receive a 12/25% chance to recover 1 Offense Point.
Rune of Carnage / Mark of Carnage 1 Handed/2 Handed/Ranged 50/100/100 gc Increase Critical hit damage by 10/15/15%.
Rune of Conspiracy / Mark of Conspiracy 1 Handed/2 Handed/Ranged 50/100/100 gc When casting spells, increase the chance to trigger a Tzeentch Curse by 10/20/20% and chance to successfully cast spells by 5/10/10%.
Rune of Defiance / Mark of Defiance 1 Handed/2 Handed 50/100 gc Increase the maximum range of the Charge and Ambush actions by 1/2 meters.
Rune of Devotion 1 Handed/2 Handed/Ranged 50/100/100 gc When casting spells, reduce the chance to trigger Divine Wrath by 3/6/6%.
Rune of Dismay / Mark of Dismay 1 Handed/2 Handed/Ranged 50/100/100 gc When dealing damage, reduce the target's chance to pass All Alone, Fear, and Terror tests by 3/6/6% for 1 turn. Stackable.
Rune of Distraction / Mark of Distraction Ranged 100 gc When dealing ranged damage, receive a 15% chance to break any stance taken by the target.
Rune of Enervation / Mark of Enervation 1 Handed/2 Handed/Ranged 50/100/100 gc When dealing damage, reduce the target's Magic Resistance by 5/10/10% for 1 turn. Stackable.
Rune of Enfeeblement / Mark of Enfeeblement 1 Handed/2 Handed/Ranged 50/100/100 gc When dealing damage, receive a 12/25/25% chance to remove 1 Offense Point from the target.
Rune of Expertise / Mark of Expertise 1 Handed/2 Handed 50/100 gc Increase melee Hit chance by 3/6%.
Rune of Flight / Mark of Flight Ranged 100 gc Increase ranged Hit chance by 10% when standing on higher ground than the target.
Rune of Fury / Mark of Fury 1 Handed/2 Handed 50/100 gc Attacks bypass 5/10% of target's Parry chance.
Rune of Havoc / Mark of Havoc 1 Handed/2 Handed/Ranged 50/100/100 gc Increase the chance to deal a Critical hit by 2/4/4%.
Rune of Luck / Mark of Luck 1 Handed/2 Handed 50/100 gc Increase Critical hit Resistance by 5/10%.
Rune of Misfortune / Mark of Misfortune 1 Handed/2 Handed/Ranged 50/100/100 gc When dealing damage, reduce the target's Critical hit Resistance by 1/2/2% for 1 turn. Stackable.
Rune of Perforation / Mark of Perforation 1 Handed/2 Handed/Ranged 50/100/100 gc Attacks bypass 5/10/10% of target's Armor Absorption.
Rune of Perseverance / Mark of Perseverance 1 Handed/2 Handed/Ranged 50/100/100 gc When a damaging attack or offensive skill misses, gain a hit chance bonus of 5/10/10% for your next action. Lasts 1 turn. Not Stackable.
Rune of Precision / Mark of Precision Ranged 100 gc Increase ranged Hit chance by 4%.
Rune of Retribution / Mark of Retribution 1 Handed/2 Handed 50/100 gc Increase the damage of all Counter-Attacks performed by 5/10%.
Rune of Slaying / Mark of Slaying 1 Handed/2 Handed/Ranged 50/100/100 gc Increase the maximum Damage of the weapon by 2/4/4.
Rune of Speed / Mark of Speed 1 Handed/2 Handed 50/100 gc Attacks bypass 5/10% of target's Dodge chance.
Rune of Spellbinding / Mark of Spellbinding 1 Handed/2 Handed/Ranged 50/100/100 gc When casting spells, reduce the chance to trigger a Tzeentch Curse by 3/6/6%.
Rune of Surprise / Mark of Surprise 1 Handed/2 Handed/Ranged 50/100/100 gc Increase the damage of Ambush and Overwatch attacks by 5/10/10%.
Rune of Venom / Mark of Venom 1 Handed/2 Handed/Ranged 50/100/100 gc When dealing damage, the target's Poison Resistance is reduced by 5/10/10% for 1 turn. Stackable.
Rune of Warding / Mark of Warding 1 Handed/2 Handed/Ranged 50/100/100 gc Increase Magic Resistance by 5/10/10%.

Name Price Effect
Rune of Accuracy / Mark of Accuracy 150 gc +2 Accuracy and max Accuracy.
Rune of Agility / Mark of Agility 150 gc +2 Agility and max Agility.
Rune of Alertness / Mark of Alertness 150 gc +2 Alertness and max Alertness.
Rune of Apprentices / Mark of Apprentices 150 gc +1 Intelligence and max Intelligence.
+1 Ballistic Skill and max Ballistic Skill.
Rune of Archers / Mark of Archers 150 gc +1 Toughness and max Toughness.
+1 Ballistic Skill and max Ballistic Skill.
Rune of Assassins / Mark of Assassins 150 gc +1 Weapon Skill and max Weapon Skill.
+1 Agility and max Agility.
Rune of Ballistic Skill / Mark of Ballistic Skill 150 gc +2 Ballistic Skill and max Ballistic Skill.
Rune of Burglars / Mark of Burglars 150 gc +1 Agility and max Agility.
+1 Strength and max Strength.
Rune of Champions / Mark of Champions 150 gc +1 Accuracy and max Accuracy.
+1 Weapon Skill and max Weapon Skill.
Rune of Clerics / Mark of Clerics 150 gc +1 Intelligence and max Intelligence.
+1 Accuracy and max Accuracy.
Rune of Commanders / Mark of Commanders 150 gc +1 Leadership and max Leadership.
+1 Accuracy and max Accuracy.
Rune of Diplomats / Mark of Diplomats 150 gc +1 Leadership and max Leadership.
+1 Intelligence and max Intelligence.
Rune of Disciples / Mark of Disciples 150 gc +1 Intelligence and max Intelligence.
+1 Strength and max Strength.
Rune of Enforcers / Mark of Enforcers 150 gc +1 Strength and max Strength.
+1 Toughness and max Toughness.
Rune of Evokers / Mark of Evokers 150 gc +1 Intelligence and max Intelligence.
+1 Agility and max Agility.
Rune of Explorers / Mark of Explorers 150 gc +1 Alertness and max Alertness.
+1 Leadership and max Leadership.
Rune of Guards / Mark of Guards 150 gc +1 Strength and max Strength.
+1 Alertness and max Alertness.
Rune of Hunters / Mark of Hunters 150 gc +1 Toughness and max Toughness.
+1 Agility and max Agility.
Rune of Initiates / Mark of Initiates 150 gc +1 Intelligence and max Intelligence.
+1 Weapon Skill and max Weapon Skill.
Rune of Intelligence / Mark of Intelligence 150 gc +2 Intelligence and max Intelligence.
Rune of Knights / Mark of Knights 150 gc +1 Leadership and max Leadership.
+1 Weapon Skill and max Weapon Skill.
Rune of Leadership / Mark of Leadership 150 gc +2 Leadership and max Leadership.
Rune of Lookouts / Mark of Lookouts 150 gc +1 Alertness and max Alertness.
+1 Ballistic Skill and max Ballistic Skill.
Rune of Marksman / Mark of Marksman 150 gc +1 Ballistic Skill and max Ballistic Skill.
+1 Accuracy and max Accuracy.
Rune of Mercenaries / Mark of Mercenaries 150 gc +1 Accuracy and max Accuracy.
+1 Toughness and max Toughness.
Rune of Nobles / Mark of Nobles 150 gc +1 Agility and max Agility.
+1 Leadership and max Leadership.
Rune of Officers / Mark of Officers 150 gc +1 Leadership and max Leadership.
+1 Ballistic Skill and max Ballistic Skill.
Rune of Rogues / Mark of Rogues 150 gc +1 Agility and max Agility.
+1 Accuracy and max Accuracy.
Rune of Scholars / Mark of Scholars 150 gc +1 Alertness and max Alertness.
+1 Intelligence and max Intelligence.
Rune of Scouts / Mark of Scouts 150 gc +1 Alertness and max Alertness.
+1 Accuracy and max Accuracy.
Rune of Scribes / Mark of Scribes 150 gc +1 Intelligence and max Intelligence.
+1 Toughness and max Toughness.
Rune of Sergeants / Mark of Sergeants 150 gc +1 Leadership and max Leadership.
+1 Strength and max Strength.
Rune of Slayers / Mark of Slayers 150 gc +1 Accuracy and max Accuracy.
+1 Strength and max Strength.
Rune of Smugglers / Mark of Smugglers 150 gc +1 Leadership and max Leadership.
+1 Toughness and max Toughness.
Rune of Soldiers / Mark of Soldiers 150 gc +1 Weapon Skill and max Weapon Skill.
+1 Ballistic Skill and max Ballistic Skill.
Rune of Spies / Mark of Spies 150 gc +1 Alertness and max Alertness.
+1 Agility and max Agility.
Rune of Squires / Mark of Squires 150 gc +1 Weapon Skill and max Weapon Skill.
+1 Toughness and max Toughness.
Rune of Strength / Mark of Strength 150 gc +2 Strength and max Strength.
Rune of Thieves / Mark of Thieves 150 gc +1 Ballistic Skill and max Ballistic Skill.
+1 Agility and max Agility.
Rune of Thugs / Mark of Thugs 150 gc +1 Ballistic Skill and max Ballistic Skill.
+1 Strength and max Strength.
Rune of Toughness / Mark of Toughness 150 gc +2 Toughness and max Toughness.
Rune of Veterans / Mark of Veterans 150 gc +1 Toughness and max Toughness.
+1 Alertness and max Alertness.
Rune of Wardens / Mark of Wardens 150 gc +1 Alertness and max Alertness.
+1 Weapon Skill and max Weapon Skill.
Rune of Warriors / Mark of Warriors 150 gc +1 Strength and max Strength.
+1 Weapon Skill and max Weapon Skill.
Rune of Weapon Skill / Mark of Weapon Skill 150 gc +2 Weapon Skill and max Weapon Skill.

Name Price Effect
Mark of Change 150 gc +10% Tzeentch Curse chance.

When rolling for a permanent injury, the result 'Broken Jaw' is ignored.

Rune of Celerity / Mark of Celerity 150 gc +10 Initiative.
Rune of Climbing / Mark of Climbing 150 gc Increase the chance to pass Climbing tests by 25%.
Rune of Concentration / Mark of Concentration 150 gc +5% Spellcasting chance.
Rune of Courage / Mark of Courage 150 gc Increase the chance to pass All Alone, Fear, and Terror tests by 10%.
Rune of Dexterity / Mark of Dexterity 150 gc +10% Climb, Leap, and Jump Down chance.
Rune of Escape / Mark of Escape 150 gc Increase maximum movement range by 1 meter during the actions Flee or Disengage.
Rune of Evasion / Mark of Evasion 150 gc +5% Dodge chance.
Rune of Fate / Mark of Fate 150 gc When rolling for a permanent injury, the result 'severed leg' is ignored.
Rune of Focus 150 gc -5% Tzeentch Curse chance.
Rune of Foresight / Mark of Foresight 150 gc Increase Trap Resistance by 25%.
Rune of Hardiness / Mark of Hardiness 150 gc +10% Poison Resistance.
Rune of Innervation / Mark of Innervation 150 gc When casting a spell, receive a 15% chance to recover 1 Offense Point.
Rune of Jumping / Mark of Jumping 150 gc Increase the chance to pass Jump Down tests by 25%.
Rune of Leaping / Mark of Leaping 150 gc Increase the chance to pass Leaping tests by 25%.
Rune of Lucidity / Mark of Lucidity 150 gc +35% to Stupidity test.
Rune of Memory / Mark of Memory 150 gc When rolling for a permanent injury, the result 'amnesia' is ignored.
Rune of Morale / Mark of Morale 150 gc Increase Morale value by 3.
Rune of Pain / Mark of Pain 150 gc Increase damage dealt by spells by 5%.
Rune of Piety 150 gc -5% Divine Wrath chance.
Rune of Reach / Mark of Reach 150 gc Increase the range of spells by 3 meters. Does not affect spells centered on the caster.
Rune of Senses / Mark of Senses 150 gc Increase the chance to pass Perception tests by 15%.
Rune of Spellbreaking / Mark of Spellbreaking 150/75 gc Increase Magic Resistance by 10%.
Rune of True Grit / Mark of True Grit 150 gc +10% Stun Resistance.
Rune of the Warp / Mark of the Warp 150 gc Increase Wyrdstone Resistance by 25%.

Name Price Effect
Rune of Absorption / Mark of Absorption 75 gc When receiving ranged damage, receive a 35% chance to gain 5% Ranged Resistance for 1 turn. Stackable.
Rune of Aegis / Mark of Aegis 75 gc Increase the chance to Parry by 5%.
Rune of Bravery / Mark of Bravery 75 gc Increase the chance to pass Fear tests by 20%.
Rune of Deflection / Mark of Deflection 75 gc Increase Melee and Ranged Resistance by 3%.
Rune of Deviation / Mark of Deviation 75 gc Increase Ranged Resistance by 6%.
Rune of Empowering / Mark of Empowering 75 gc When successfully parrying a melee attack, receive a 15% chance to gain 1 Offense Point. Cannot exceed the maximum.
Rune of Health / Mark of Health 75 gc Increase Poison Resistance by 5% and Wyrdstone Resistance by 15%.
Rune of Heroism / Mark of Heroism 75 gc Increase the chance to pass Terror tests by 20%.
Rune of Iron / Mark of Iron 75 gc Increase Armor Absorption by 5%.
Rune of Protection / Mark of Protection 75 gc When successfully parrying a melee attack, gain a 5% Melee Resistance bonus for 1 turn. Stackable.
Rune of Recovery / Mark of Recovery 75 gc When successfully parrying a melee attack, receive a 35% chance to recover 15 Wounds. Cannot exceed the maximum.
Rune of Shielding / Mark of Shielding 75 gc Increase Melee Resistance by 6%.
Rune of Spellbreaking / Mark of Spellbreaking 150/75 gc Increase Magic Resistance by 10%.
Rune of Steel / Mark of Steel 75 gc Increase the Critical hit Resistance by 5%.
Rune of Tenacity / Mark of Tenacity 75 gc Increase the chance to pass All Alone tests by 20%.

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