Runes (for Order warbands) and marks (for Destruction warbands) are enchantments that can be applied to weapons, armour, helmets, and shields.
List of enchantments
Name | Weapon type | Price | Effect |
---|---|---|---|
Rune of Alacrity / Mark of Alacrity | 1 Handed/2 Handed | 50/100 gc | When receiving damage, receive a 12/25% chance to recover 1 Offense Point. |
Rune of Carnage / Mark of Carnage | 1 Handed/2 Handed/Ranged | 50/100/100 gc | Increase Critical hit damage by 10/15/15%. |
Rune of Conspiracy / Mark of Conspiracy | 1 Handed/2 Handed/Ranged | 50/100/100 gc | When casting spells, increase the chance to trigger a Tzeentch Curse by 10/20/20% and chance to successfully cast spells by 5/10/10%. |
Rune of Defiance / Mark of Defiance | 1 Handed/2 Handed | 50/100 gc | Increase the maximum range of the Charge and Ambush actions by 1/2 meters. |
Rune of Devotion | 1 Handed/2 Handed/Ranged | 50/100/100 gc | When casting spells, reduce the chance to trigger Divine Wrath by 3/6/6%. |
Rune of Dismay / Mark of Dismay | 1 Handed/2 Handed/Ranged | 50/100/100 gc | When dealing damage, reduce the target's chance to pass All Alone, Fear, and Terror tests by 3/6/6% for 1 turn. Stackable. |
Rune of Distraction / Mark of Distraction | Ranged | 100 gc | When dealing ranged damage, receive a 15% chance to break any stance taken by the target. |
Rune of Enervation / Mark of Enervation | 1 Handed/2 Handed/Ranged | 50/100/100 gc | When dealing damage, reduce the target's Magic Resistance by 5/10/10% for 1 turn. Stackable. |
Rune of Enfeeblement / Mark of Enfeeblement | 1 Handed/2 Handed/Ranged | 50/100/100 gc | When dealing damage, receive a 12/25/25% chance to remove 1 Offense Point from the target. |
Rune of Expertise / Mark of Expertise | 1 Handed/2 Handed | 50/100 gc | Increase melee Hit chance by 3/6%. |
Rune of Flight / Mark of Flight | Ranged | 100 gc | Increase ranged Hit chance by 10% when standing on higher ground than the target. |
Rune of Fury / Mark of Fury | 1 Handed/2 Handed | 50/100 gc | Attacks bypass 5/10% of target's Parry chance. |
Rune of Havoc / Mark of Havoc | 1 Handed/2 Handed/Ranged | 50/100/100 gc | Increase the chance to deal a Critical hit by 2/4/4%. |
Rune of Luck / Mark of Luck | 1 Handed/2 Handed | 50/100 gc | Increase Critical hit Resistance by 5/10%. |
Rune of Misfortune / Mark of Misfortune | 1 Handed/2 Handed/Ranged | 50/100/100 gc | When dealing damage, reduce the target's Critical hit Resistance by 1/2/2% for 1 turn. Stackable. |
Rune of Perforation / Mark of Perforation | 1 Handed/2 Handed/Ranged | 50/100/100 gc | Attacks bypass 5/10/10% of target's Armor Absorption. |
Rune of Perseverance / Mark of Perseverance | 1 Handed/2 Handed/Ranged | 50/100/100 gc | When a damaging attack or offensive skill misses, gain a hit chance bonus of 5/10/10% for your next action. Lasts 1 turn. Not Stackable. |
Rune of Precision / Mark of Precision | Ranged | 100 gc | Increase ranged Hit chance by 4%. |
Rune of Retribution / Mark of Retribution | 1 Handed/2 Handed | 50/100 gc | Increase the damage of all Counter-Attacks performed by 5/10%. |
Rune of Slaying / Mark of Slaying | 1 Handed/2 Handed/Ranged | 50/100/100 gc | Increase the maximum Damage of the weapon by 2/4/4. |
Rune of Speed / Mark of Speed | 1 Handed/2 Handed | 50/100 gc | Attacks bypass 5/10% of target's Dodge chance. |
Rune of Spellbinding / Mark of Spellbinding | 1 Handed/2 Handed/Ranged | 50/100/100 gc | When casting spells, reduce the chance to trigger a Tzeentch Curse by 3/6/6%. |
Rune of Surprise / Mark of Surprise | 1 Handed/2 Handed/Ranged | 50/100/100 gc | Increase the damage of Ambush and Overwatch attacks by 5/10/10%. |
Rune of Venom / Mark of Venom | 1 Handed/2 Handed/Ranged | 50/100/100 gc | When dealing damage, the target's Poison Resistance is reduced by 5/10/10% for 1 turn. Stackable. |
Rune of Warding / Mark of Warding | 1 Handed/2 Handed/Ranged | 50/100/100 gc | Increase Magic Resistance by 5/10/10%. |
Name | Price | Effect |
---|---|---|
Rune of Accuracy / Mark of Accuracy | 150 gc | +2 Accuracy and max Accuracy. |
Rune of Agility / Mark of Agility | 150 gc | +2 Agility and max Agility. |
Rune of Alertness / Mark of Alertness | 150 gc | +2 Alertness and max Alertness. |
Rune of Apprentices / Mark of Apprentices | 150 gc | +1 Intelligence and max Intelligence. +1 Ballistic Skill and max Ballistic Skill. |
Rune of Archers / Mark of Archers | 150 gc | +1 Toughness and max Toughness. +1 Ballistic Skill and max Ballistic Skill. |
Rune of Assassins / Mark of Assassins | 150 gc | +1 Weapon Skill and max Weapon Skill. +1 Agility and max Agility. |
Rune of Ballistic Skill / Mark of Ballistic Skill | 150 gc | +2 Ballistic Skill and max Ballistic Skill. |
Rune of Burglars / Mark of Burglars | 150 gc | +1 Agility and max Agility. +1 Strength and max Strength. |
Rune of Champions / Mark of Champions | 150 gc | +1 Accuracy and max Accuracy. +1 Weapon Skill and max Weapon Skill. |
Rune of Clerics / Mark of Clerics | 150 gc | +1 Intelligence and max Intelligence. +1 Accuracy and max Accuracy. |
Rune of Commanders / Mark of Commanders | 150 gc | +1 Leadership and max Leadership. +1 Accuracy and max Accuracy. |
Rune of Diplomats / Mark of Diplomats | 150 gc | +1 Leadership and max Leadership. +1 Intelligence and max Intelligence. |
Rune of Disciples / Mark of Disciples | 150 gc | +1 Intelligence and max Intelligence. +1 Strength and max Strength. |
Rune of Enforcers / Mark of Enforcers | 150 gc | +1 Strength and max Strength. +1 Toughness and max Toughness. |
Rune of Evokers / Mark of Evokers | 150 gc | +1 Intelligence and max Intelligence. +1 Agility and max Agility. |
Rune of Explorers / Mark of Explorers | 150 gc | +1 Alertness and max Alertness. +1 Leadership and max Leadership. |
Rune of Guards / Mark of Guards | 150 gc | +1 Strength and max Strength. +1 Alertness and max Alertness. |
Rune of Hunters / Mark of Hunters | 150 gc | +1 Toughness and max Toughness. +1 Agility and max Agility. |
Rune of Initiates / Mark of Initiates | 150 gc | +1 Intelligence and max Intelligence. +1 Weapon Skill and max Weapon Skill. |
Rune of Intelligence / Mark of Intelligence | 150 gc | +2 Intelligence and max Intelligence. |
Rune of Knights / Mark of Knights | 150 gc | +1 Leadership and max Leadership. +1 Weapon Skill and max Weapon Skill. |
Rune of Leadership / Mark of Leadership | 150 gc | +2 Leadership and max Leadership. |
Rune of Lookouts / Mark of Lookouts | 150 gc | +1 Alertness and max Alertness. +1 Ballistic Skill and max Ballistic Skill. |
Rune of Marksman / Mark of Marksman | 150 gc | +1 Ballistic Skill and max Ballistic Skill. +1 Accuracy and max Accuracy. |
Rune of Mercenaries / Mark of Mercenaries | 150 gc | +1 Accuracy and max Accuracy. +1 Toughness and max Toughness. |
Rune of Nobles / Mark of Nobles | 150 gc | +1 Agility and max Agility. +1 Leadership and max Leadership. |
Rune of Officers / Mark of Officers | 150 gc | +1 Leadership and max Leadership. +1 Ballistic Skill and max Ballistic Skill. |
Rune of Rogues / Mark of Rogues | 150 gc | +1 Agility and max Agility. +1 Accuracy and max Accuracy. |
Rune of Scholars / Mark of Scholars | 150 gc | +1 Alertness and max Alertness. +1 Intelligence and max Intelligence. |
Rune of Scouts / Mark of Scouts | 150 gc | +1 Alertness and max Alertness. +1 Accuracy and max Accuracy. |
Rune of Scribes / Mark of Scribes | 150 gc | +1 Intelligence and max Intelligence. +1 Toughness and max Toughness. |
Rune of Sergeants / Mark of Sergeants | 150 gc | +1 Leadership and max Leadership. +1 Strength and max Strength. |
Rune of Slayers / Mark of Slayers | 150 gc | +1 Accuracy and max Accuracy. +1 Strength and max Strength. |
Rune of Smugglers / Mark of Smugglers | 150 gc | +1 Leadership and max Leadership. +1 Toughness and max Toughness. |
Rune of Soldiers / Mark of Soldiers | 150 gc | +1 Weapon Skill and max Weapon Skill. +1 Ballistic Skill and max Ballistic Skill. |
Rune of Spies / Mark of Spies | 150 gc | +1 Alertness and max Alertness. +1 Agility and max Agility. |
Rune of Squires / Mark of Squires | 150 gc | +1 Weapon Skill and max Weapon Skill. +1 Toughness and max Toughness. |
Rune of Strength / Mark of Strength | 150 gc | +2 Strength and max Strength. |
Rune of Thieves / Mark of Thieves | 150 gc | +1 Ballistic Skill and max Ballistic Skill. +1 Agility and max Agility. |
Rune of Thugs / Mark of Thugs | 150 gc | +1 Ballistic Skill and max Ballistic Skill. +1 Strength and max Strength. |
Rune of Toughness / Mark of Toughness | 150 gc | +2 Toughness and max Toughness. |
Rune of Veterans / Mark of Veterans | 150 gc | +1 Toughness and max Toughness. +1 Alertness and max Alertness. |
Rune of Wardens / Mark of Wardens | 150 gc | +1 Alertness and max Alertness. +1 Weapon Skill and max Weapon Skill. |
Rune of Warriors / Mark of Warriors | 150 gc | +1 Strength and max Strength. +1 Weapon Skill and max Weapon Skill. |
Rune of Weapon Skill / Mark of Weapon Skill | 150 gc | +2 Weapon Skill and max Weapon Skill. |
Name | Price | Effect |
---|---|---|
Mark of Change | 150 gc | +10% Tzeentch Curse chance.
When rolling for a permanent injury, the result 'Broken Jaw' is ignored. |
Rune of Celerity / Mark of Celerity | 150 gc | +10 Initiative. |
Rune of Climbing / Mark of Climbing | 150 gc | Increase the chance to pass Climbing tests by 25%. |
Rune of Concentration / Mark of Concentration | 150 gc | +5% Spellcasting chance. |
Rune of Courage / Mark of Courage | 150 gc | Increase the chance to pass All Alone, Fear, and Terror tests by 10%. |
Rune of Dexterity / Mark of Dexterity | 150 gc | +10% Climb, Leap, and Jump Down chance. |
Rune of Escape / Mark of Escape | 150 gc | Increase maximum movement range by 1 meter during the actions Flee or Disengage. |
Rune of Evasion / Mark of Evasion | 150 gc | +5% Dodge chance. |
Rune of Fate / Mark of Fate | 150 gc | When rolling for a permanent injury, the result 'severed leg' is ignored. |
Rune of Focus | 150 gc | -5% Tzeentch Curse chance. |
Rune of Foresight / Mark of Foresight | 150 gc | Increase Trap Resistance by 25%. |
Rune of Hardiness / Mark of Hardiness | 150 gc | +10% Poison Resistance. |
Rune of Innervation / Mark of Innervation | 150 gc | When casting a spell, receive a 15% chance to recover 1 Offense Point. |
Rune of Jumping / Mark of Jumping | 150 gc | Increase the chance to pass Jump Down tests by 25%. |
Rune of Leaping / Mark of Leaping | 150 gc | Increase the chance to pass Leaping tests by 25%. |
Rune of Lucidity / Mark of Lucidity | 150 gc | +35% to Stupidity test. |
Rune of Memory / Mark of Memory | 150 gc | When rolling for a permanent injury, the result 'amnesia' is ignored. |
Rune of Morale / Mark of Morale | 150 gc | Increase Morale value by 3. |
Rune of Pain / Mark of Pain | 150 gc | Increase damage dealt by spells by 5%. |
Rune of Piety | 150 gc | -5% Divine Wrath chance. |
Rune of Reach / Mark of Reach | 150 gc | Increase the range of spells by 3 meters. Does not affect spells centered on the caster. |
Rune of Senses / Mark of Senses | 150 gc | Increase the chance to pass Perception tests by 15%. |
Rune of Spellbreaking / Mark of Spellbreaking | 150/75 gc | Increase Magic Resistance by 10%. |
Rune of True Grit / Mark of True Grit | 150 gc | +10% Stun Resistance. |
Rune of the Warp / Mark of the Warp | 150 gc | Increase Wyrdstone Resistance by 25%. |
Name | Price | Effect |
---|---|---|
Rune of Absorption / Mark of Absorption | 75 gc | When receiving ranged damage, receive a 35% chance to gain 5% Ranged Resistance for 1 turn. Stackable. |
Rune of Aegis / Mark of Aegis | 75 gc | Increase the chance to Parry by 5%. |
Rune of Bravery / Mark of Bravery | 75 gc | Increase the chance to pass Fear tests by 20%. |
Rune of Deflection / Mark of Deflection | 75 gc | Increase Melee and Ranged Resistance by 3%. |
Rune of Deviation / Mark of Deviation | 75 gc | Increase Ranged Resistance by 6%. |
Rune of Empowering / Mark of Empowering | 75 gc | When successfully parrying a melee attack, receive a 15% chance to gain 1 Offense Point. Cannot exceed the maximum. |
Rune of Health / Mark of Health | 75 gc | Increase Poison Resistance by 5% and Wyrdstone Resistance by 15%. |
Rune of Heroism / Mark of Heroism | 75 gc | Increase the chance to pass Terror tests by 20%. |
Rune of Iron / Mark of Iron | 75 gc | Increase Armor Absorption by 5%. |
Rune of Protection / Mark of Protection | 75 gc | When successfully parrying a melee attack, gain a 5% Melee Resistance bonus for 1 turn. Stackable. |
Rune of Recovery / Mark of Recovery | 75 gc | When successfully parrying a melee attack, receive a 35% chance to recover 15 Wounds. Cannot exceed the maximum. |
Rune of Shielding / Mark of Shielding | 75 gc | Increase Melee Resistance by 6%. |
Rune of Spellbreaking / Mark of Spellbreaking | 150/75 gc | Increase Magic Resistance by 10%. |
Rune of Steel / Mark of Steel | 75 gc | Increase the Critical hit Resistance by 5%. |
Rune of Tenacity / Mark of Tenacity | 75 gc | Increase the chance to pass All Alone tests by 20%. |