Ability

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Abilities cover a variety of skills and spells.

Skills[edit | edit source]

Skills are either based on stats or are class specific.

Note that, even in case of otherwise non-Stackable Skills/Spells, Basic and Mastery versions of Buffs/Debuffs stack with each other, so separate Characters can use them on the same target for cumulative effect. For example, Insult Basic (-10% Melee Resistance) stacks with its Mastery version (-20% Melee Resistance) for combined effect of -30% Melee Resistance.

Skills based on stats[edit | edit source]

  • Agility Skill Line - These skills are linked to everything that is athletic and requests body movement such as: climbing, jumping, dodging, lock picking, etc.
  • Strength Skill Line - These skills are linked to everything that is affected by brute strength such as charging, over powering, etc.
  • Toughness Skill Line - These skills are linked to everything that is linked to resilience such as poison resistance, stun resistance, etc.
Name Type Target Stat Cost Effect
Acrobatic.png Acrobatic Passive Agility When Fleeing, increases Melee Resistance by 15%.
Adrenaline rush.png Adrenaline Rush Active Self. Toughness Once per turn, restores 1 Offense Point but removes 30 Wounds at the beginning of the next turn. This loss can render the target Out of Action.
Ambuscade.png Ambuscade Passive Agility Increases the chance to hit during an Ambush attack by 10%.
Armor proficient.png Armor Proficient Passive Strength Reduces the Heavy Armour movement penalty by 1 meter.
Assault.png Assault Passive Strength Increases the Critical hit chance of Charge attacks by 10%.
Athletic expert.png Athletic Expert Passive Agility Increases the chance to pass Climb, Leap, and Jump Down tests by 15%.
Avoid.png Avoid Passive Agility Increases Dodge chance by 10%.
Blitz.png Blitz Passive Strength Increases the range of Ambush attacks by 3 meters.
Bull charge.png Bull Charge Passive Strength Increases the range of Charge attacks by 3 meters.
Careful approach.png Careful Approach Active Self. Agility 1 Offense Point1 Offense Point1 Strategy Point Increases Ranged Resistance by 20% but reduces movement range by 2 meters. Lasts 1 turn.
Cauterize.png Cauterize Active Self. Toughness 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Removes up to 1 Open Wound debuff at the cost 35 Wounds. Cannot be used while under 35 Wounds.
Counterblow.png Counterblow Passive Agility After a successful Dodge, increases chance to hit by 15% for a Counter-Attack performed in response.
Daredevil.png Daredevil Active Self. Strength 1 Offense Point1 Offense Point1 Offense Point Increases melee Damage by 75%, but reduces Melee Resistance by 20%. Each melee attack triggers a free Dodge attempt for the target.
Exhaustion.png Exhaustion Active Self. Toughness Once per turn, restores 1 Strategy Point but removes 30 Wounds at the beginning of the next turn. This loss can render the target Out of Action.
Frenzy.png Frenzy Active Self. Toughness 1 Strategy Point1 Strategy Point1 Strategy Point Increases damage by 15%, Magic Resistance by 5%, and will always Counter-Attack when available. Prevents the use of ranged weapons, stances, spells, and most non-combat actions. Persists until the user is Stunned, Out of Action, or until no enemies are in sight at turn start.
Hardy.png Hardy Passive Toughness Increases the base wound value of the warrior by 20.
Ignore pain.png Ignore Pain Active Self. Toughness 1 Strategy Point1 Strategy Point Increases Armour Absorption by 10% for 1 turn, but removes 20 wounds at the beginning of next turn. This loss can render the target Out of Action. Not Stackable.
Intensity.png Intensity Active Self. Toughness Increases the chance to pass Climb, Leap, and Jump Down tests by 15% for 1 turn, but removes 35 wounds at beginning of next turn. This loss can render the target Out of Action.
Kidney strike.png Kidney Strike Active Single enemy. Strength 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. If hit, the target gains a debuff that reduces Melee Resistance by 15% for 1 turn. Not Stackable.
Migthy charge.png Mighty Charge Active Single enemy. Strength 1 Offense Point1 Offense Point1 Offense Point Charges in an unobstructed line to engage a target and perform a melee attack that has a -30% chance to hit, deals +75% damage, and bypasses 10% of the target's Parry chance. Target may Counter-Attack with a -10% chance to hit. Charge distance is based on Movement Range. Requires a melee weapon. Cannot be used while engaged.
Overpower.png Overpower Active Single enemy. Strength 1 Offense Point1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage but with a -40% chance to hit. If hit, the target is stunned unless they pass a Stun Resistance test.
Prowl.png Prowl Active Self. Agility 1 Offense Point1 Offense Point1 Offense Point1 Strategy Point Take a stance that ends the current turn. Ambush the next enemy that moves into range with a melee attack that deals +50% damage but with a -10% chance to hit. Also allows 1 attempt to Dodge an incoming melee attack with +5% chance.
Quick draw.png Quick Draw Passive Agility Reduces the cost of the Switch Weapon action by 1 Strategy Point.
Quick leap.png Quick Leap Active Self. Agility Allows a Leap attempt costing no Strategy Points, but at a -15% chance.
Quick recovery.png Quick Recovery Passive Toughness Reduces the loss of Strategy and Offense Points when recovering from Stun by 1.
Resilient.png Resilient Passive Toughness Increases the resistance to Critical hit by 10%.
Resist poison.png Resist Poison Passive Toughness Increases Poison Resistance by 15%.
Sidestep.png Sidestep Active Self. Agility 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Take a stance that ends the current turn. The stance allows 2 attempts to Dodge incoming melee attacks.
Strider.png Strider Passive Strength Increases the Hit chance of Charge attacks by 10%.
Strong blow.png Strong Blow Active Single enemy. Strength 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals +50% damage. Target has a -20% chance to Parry this attack.
Surprise.png Surprise Passive Strength Increases the Critical hit chance of Ambush attacks by 10%.
Swift charge.png Swift Charge Active Single enemy. Strength 1 Offense Point1 Offense Point1 Offense Point Charges in an unobstructed line to engage a target and perform a melee attack that has a +10% chance to hit, deals +25% damage, and bypasses 15% of the target's Dodge and Parry chance. Target may Counter-Attack with a -10% chance to hit. Charge distance is based on Movement Range. Requires a melee weapon. Cannot be used while engaged.
Swift jump.png Swift Jump Active Self. Agility Allows a Jump Down attempt costing no Strategy Points, but at a 15% chance per 3 meters jumped.
Unstoppable.png Unstoppable Passive Toughness Increases Stun Resistance by 15%.
Veteran.png Veteran Passive Toughness When rolling for an injury, halves the chance of getting 'Multiple Injuries'.
Wall runner.png Wall Runner Active Self. Agility Allows a Climb attempt costing no Strategy Points, but a -15% chance per 3 meters climbed.

  • Leadership Skill Line - These skills are linked to everything that affects the moral of allies and enemies along with psychological tests.
  • Intelligence Skill Line - These skills are linked to everything that is linked to logic and comprehension such as spell casting and Perception.
  • Alertness Skill Line - These skills are linked to everything that is based on 6th sense such as perception and initiative.
Name Type Target Stat Cost Effect
Arcane study.png Arcane Study Passive Intelligence Grants 2 spell points to train new spells.
Awareness.png Awareness Passive Alertness Increases Melee Resistance by 5%.
Battle plan.png Battle Plan Active Single ally. Intelligence 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Restores 1 Offense Point that can be used to Counter-Attack. Cannot exceed maximum Offense Points. Can only be used while not engaged.
Battle tongue.png Battle Tongue Passive Leadership Reduces the cost of the skill Retreat by 1 Strategy Point.
Born leader.png Born Leader Passive Leadership Promote the Hero to Leader (one active leader per Warband restriction still applies). Increases maximum Intelligence and Alertness by 3, and maximum Leadership by 4. Allows training of Leader skills.
Channeling.png Channeling Passive Intelligence Reduces the chance to trigger a Tzeentch curse by 5% when casting a spell.
Combat movement.png Combat Movement Passive Alertness Reduces the cost of Flee by 1 Strategy Point.
Combat savvy.png Combat Savvy Active Singly ally. Intelligence 1 Strategy Point1 Strategy Point1 Strategy Point Increases Melee Resistance by 5%. Can only be used while not engaged. Not Stackable.
Commander.png Commander Passive Leadership Increases Morale by 3.
Concealment.png Concealment Passive Alertness Increases Ranged Resistance by 5%.
Coolheaded.png Coolheaded Passive Leadership Increases chance to pass All Alone tests by 20%.
Coordination.png Coordination Active Allies within a 5 meter radius around the user. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point Increases Initiative by 5 for 1 turn. Not Stackable. Initiative changes take effect on the next round.
Courage.png Courage Active Allies within a 5 meter radius around the user. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point Increases the chance to pass All Alone, Fear, and Terror tests by 10%.
Deft stance.png Deft Stance Active Self. Alertness 1 Strategy Point1 Strategy Point Take a stance that ends the current turn. The stance increases Ranged Resistance by 15%.
Demoralize.png Demoralize Passive Leadership When dealing melee damage, reduce the target's chance to pass All Alone tests by 5% for 1 turn. Stackable.
Devotion.png Devotion Passive Intelligence Reduces the chance to trigger Divine Wrath by 5% when casting a spell.
Divine study.png Divine Study Passive Intelligence Grants 2 spell points to train new spells.
Expert casting.png Expert Casting Passive Intelligence Increases the range of spells by 5 meters. Does not affect spells centered on the caster.
Exploit positioning.png Exploit Positioning Active Single enemy. Intelligence 1 Strategy Point1 Strategy Point1 Strategy Point Reduces Ranged Resistance by 10%. Can only be used while not engaged. Not Stackable.
Force of will.png Force of Will Passive Leadership Increases Stun Resistance by 20%.
Guidance.png Guidance Active Single ally. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point Prevents the effects of Mental conditions (Stupidity, Paranoia, Megalomania, Deranged, Amok). Can only be used while not engaged.
Heroic presence.png Heroic Presence Passive Leadership Reduces the cost of the skill Courage by 1 Strategy Point.
Hold ground.png Hold Ground Active Allies within a 5 meter radius. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point Increases Dodge and Parry chance by 5% for 1 turn. Can only be used while not engaged. Not Stackable.
Improved casting.png Improved Casting Passive Intelligence Reduces the chance of enemies to resist your spells by 5%.
Improved prayer.png Improved Prayer Passive Intelligence Reduces the chance of enemies to resist your spells by 5%.
Inspiring.png Inspiring Passive Leadership Increases Morale by 3.
Insult.png Insult Active Single enemy. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point Reduces Melee Resistance by 10% for 1 turn.
Intimidate.png Intimidate Active Single enemy. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Target must be engaged with the user. The target takes a leadership test with a +25% bonus. On failure, it is forced to Flee from the user, providing a free attack to anyone engaged with it. Does not affect targets who would never retreat from battle and do not have the option to Flee.
Introspection.png Introspection Active Self. Intelligence 1 Strategy Point1 Strategy Point1 Strategy Point Once per turn, converts 3 Strategy Points into 1 Offense Point. Cannot exceed maximum Strategy Points. Can only be used while not engaged.
Knowledge ambush.png Knowledge: Ambush Passive Intelligence Increases Melee Resistance by 20% against Ambush attacks.
Knowledge mordheim.png Knowledge: Mordheim Passive Intelligence Increases Movement range by 1 meter.
Knowledge tactics.png Knowledge: Tactics Passive Intelligence Increases Dodge and Parry chance by 5%.
Lads god talent.png Lad's Got Talent Passive Intelligence Promote the Henchman to Hero. Increases Initiative by 2, Morale by 3, Strategy Points by 1, and Offense Points by 2. Allows training of skill masteries.
Meditation.png Meditation Active Self. Intelligence 1 Offense Point1 Offense Point1 Offense Point Once per turn, converts 3 Offense Points into 1 Strategy Point. Cannot exceed maximum Strategy Points. Can only be used while not engaged.
Nerves of steel.png Nerves of Steel Passive Leadership Increases the chance to pass Fear and Terror tests by 20%.
Nimble.png Nimble Passive Alertness Increases Initiative by 8.
Order.png Order Active Single engaged ally. Leadership 1 Offense Point1 Offense Point1 Offense Point1 Offense Point Immediately grants a free attack against a random valid target.
Piety.png Piety Passive Intelligence Increases the range of spells by 5 meters. Does not affect spells centered on the caster.
Plea.png Plea Active Self. Intelligence 1 Strategy Point Increases Casting chance by 10% for the next spell, but also increases the chance to trigger Divine Wrath by 15%. The next action taken must be a spell or the effect is lost.
Quick casting.png Quick Casting Active Self. Intelligence 1 Strategy Point Reduces the cost of the next Spell cast by 1 Offense Point, but increases the casting penalty by -30%. The next action taken must be a spell or the effect is lost.
Quick prayer.png Quick Prayer Active Self. Intelligence 1 Strategy Point Reduces the cost of the next Spell cast by 1 Offense Point, but increases the casting penalty by -30%. The next action taken must be a spell or the effect is lost.
Rallying cry.png Rallying Cry Active Single ally. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point Grants immunity to All Alone tests for 1 turn.
Ready stance.png Ready Stance Active Self Alertness 1 Strategy Point1 Strategy Point Take a stance that ends the current turn. The stance increases Initiative by 10. This will affect the Initiative ladder for the next combat round.
Resist corruption.png Resist Corruption Passive Intelligence Increases Wyrdstone Resistance by 20%.
Resist magic.png Resist Magic Passive Intelligence Increases Spell Resistance by 10%.
Retreat.png Retreat Active Single engaged ally. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Immediately grants a free Disengage. Does not affect targets who would never retreat from battle and do not have the option to Disengage.
Safe stance.png Safe Stance Active Self. Alertness 1 Strategy Point1 Strategy Point Take a stance that ends the current turn. The stance increases Critical hit Resistance by 15%.
Scouts advice.png Scout's Advice Active Single ally. Alertness 1 Strategy Point1 Strategy Point1 Strategy Point Increases Ranged Resistance by 10%. Can only be used while not engaged. Not Stackable.
Serenity.png Serenity Passive Leadership After passing an All Alone, Fear, or Terror test, increases Melee Resistance by 10% for 1 turn.
Sixth sense.png Sixth Sense Passive Alertness Increases Perception chance by 20%.
Staggering blow.png Staggering Blow Active Single enemy. Alertness 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. If hit, the target gains a debuff that reduces Initiative by 10 for 1 turn. Stackable. Initiative changes take effect on the next round.
Stimulus.png Stimulus Active Single ally. Alertness 1 Strategy Point1 Strategy Point1 Strategy Point Increases Initiative by 10. Can only be used while not engaged. Not Stackable. Initiative changes take effect on the next round.
Study.png Study Active Singly enemy. Intelligence 1 Strategy Point1 Strategy Point1 Strategy Point Increases user's Dodge and Parry chance by 10%. Can only be used while not engaged and with an enemy in range. Not Stackable.
Taunt.png Taunt Active Single engaged enemy. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point The Target must be engaged with the user. Increases the cost of Flee, Delay, and Disengage actions by 2 Strategy Points for 1 turn. Not Stackable.
Threaten.png Threaten Active Single enemy. Leadership 1 Strategy Point The Target must be engaged with the user and have enough Offense Point to perform a melee Attack. The target takes a leadership tests with a -10% penalty. On failure, it is forced to use Offense Points to attack the user.
Tracker.png Tracker Passive Intelligence Increases Trap Resistance by 15%.
Vigilance.png Vigilance Passive Alertness Increases Melee Resistance against Ambush attacks by 10%.
War cry.png War Cry Active Allies within a 5 meter radius. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Increases melee Damage by 10%.
Wild casting.png Wild Casting Active Self. Intelligence 1 Strategy Point Increases Casting chance by 10% for the next spell but also increases the chance to trigger a Tzeentch curse by 15%. The next action taken must be a spell or the effect is lost.

  • Weapon Skill Line - These skills are linked to everything that is linked to melee weapon manipulation.
  • Ballistic Skill Line - These skills are linked to everything that is linked to range weapon manipulation.
  • Accuracy Skill Line - These skills are linked to everything that is linked to critical strikes.
Name Type Target Stat Cost Effect
Anticipation.png Anticipation Passive Weapon Skill After receiving melee damage, Melee Resistance increases by 3% for 1 turn. Stackable.
Armor break.png Armor Break Active Single enemy. Accuracy 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. If hit, the target gains a debuff that reduces Armour Absorption by 10% for 1 turn. Not Stackable.
Break defenses.png Break Defenses Passive Accuracy After dealing ranged damage, the target gains a debuff that reduces Ranged Resistance by 2% for 1 turn. Stackable.
Bullseye.png Bullseye Passive Ballistic Skill Increases the chance to hit with the Aim action by 10%.
Combat focus.png Combat Focus Active Self. Weapon Skill 1 Offense Point Increases the Chance to hit of the next melee Attack or Attack Skill by 10%. Valid only for the next action. Not Stackable.
Crippling shot.png Crippling Shot Active Single enemy. Ballistic Skill 1 Offense Point1 Offense Point1 Offense Point A ranged attack aimed at the hips that deals regular damage. If hit, the target's current and maximum Offense Points are reduced by 1 for 1 turn. Not Stackable.
Deep wound.png Deep Wounds Passive Accuracy Increases Critical hit damage by 10%.
Defensive stance.png Defensive Stance Active Self. Weapon Skill 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Take a stance that ends the current turn. The stance increases Melee Resistance by 10%.
Eagle eye.png Eagle Eyes Passive Ballistic Skill Ranged attacks bypass 5% of the target's Armor Absorption.
Entrenched.png Entrenched Active Self. Ballistic Skill 1 Offense Point1 Offense Point1 Offense Point1 Strategy Point Take a stance that ends the current turn. Shoot the next enemy that moves into range for regular damage but with a -10% chance to hit. Also allows 1 attempt to Dodge an incoming melee attack with +5% chance.
Fatality.png Fatality Passive Accuracy After dealing melee damage, melee Critical hit chance increases by 5% for 1 turn. Not Stackable.
Feint.png Feint Active Single enemy. Accuracy 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. Target has a -25% chance to Counter-Attack this attack.
Flash parry.png Flash Parry Passive Weapon Skill Increases Parry chance by 10%.
Hamstring.png Hamstring Active Single enemy. Weapon Skill 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. If hit, the target's maximum Strategy Points are reduced by 1 for 1 turn. Not Stackable.
Hand shot.png Hand Shot Active Single enemy. Ballistic Skill 1 Offense Point1 Offense Point1 Offense Point A ranged attack aimed at the hand that deals regular damage. If hit, the target's Chance to hit with melee and ranged attacks is reduced by 10% for 1 turn. Not Stackable.
Head shot.png Head Shot Active Single enemy. Accuracy 1 Offense Point1 Offense Point1 Offense Point1 Offense Point A ranged attack aimed at the head that deals regular damage but with a -30% chance to hit. If hit, the target is stunned unless they pass a Stun Resistance test.
Hit and run.png Hit and Run Passive Weapon Skill After dealing melee damage, reduces the cost of Disengage by 1 Strategy Point. Valid only for the next action.
Jaw strike.png Jaw Strike Active Single enemy. Weapon Skill 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. If hit, the target's Casting chance will be reduced by 20% and the chance to trigger a Tzeentch Curse/Divine Wrath increases by 15%.
Knee shot.png Knee Shot Active Single enemy. Ballistic Skill 1 Offense Point1 Offense Point1 Offense Point A ranged attack aimed at the knee that deals regular damage. If hit, the target's Initiative is reduced by 15 for 1 turn. This will affect the Initiative ladder for the next combat round. Not Stackable.
Nerve shot.png Nerve Shot Active Single enemy. Ballistic Skill 1 Offense Point1 Offense Point1 Offense Point A ranged attack aimed at the torso that deals regular damage. If hit, the target's Parry and Web of Steel stances are broken and blocked for 1 turn.
Onslaught.png Onslaught Active Self. Weapon Skill 1 Offense Point1 Offense Point1 Offense Point1 Strategy Point Take a stance that ends the current turn. Ambush the next enemy that moves into range with a -10% chance to hit and a 50% damage bonus. Also allows 1 attempt to Parry an incoming melee attack with +5% chance. A successful Parry attempt will reduce the cost of a Counter-Attack by 1 Offense Point. Requires a parrying weapon or a shield.
Overhead.png Overhead Passive Ballistic Skill Increases ranged Hit chance by 5% when higher than the target.
Pinning shot.png Pinning Shot Active Single enemy. Ballistic Skill 1 Offense Point1 Offense Point1 Offense Point A ranged attack aimed at the feet that deals regular damage. If hit, the target's maximum Strategy Points are reduced by 1 for 1 turn. Not Stackable.
Precise strike.png Precise Strike Active Single enemy. Accuracy 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. Target has a -25% chance to Parry or Dodge this attack.
Quick incision.png Quick Incision Passive Accuracy After dealing melee damage, the target gains a debuff that reduces Melee Resistance by 3% for 1 turn. Stackable.
Quick reload.png Quick Reload Passive Ballistic Skill Reduces the cost of the Reload action by 1 Strategy Point.
Retaliation.png Retaliation Passive Weapon Skill Increases chance to hit for Counter-Attacks by 10%.
Sharpshooter.png Sharpshooter Passive Ballistic Skill After dealing ranged damage, ranged Critical hit chance increases by 2% for 1 turn. Stackable.
Shield specialist.png Shield Specialist Passive Weapon Skill Increases Melee Resistance and Parry chance by 5% when equipped with a shield.
Swift counter.png Swift Counter Passive Weapon Skill After performing a Counter-Attack, hit or miss, receive a 25% chance to recover 1 Offense Point.
Trick shooter.png Trick Shooter Passive Ballistic Skill Ranged attacks bypass 5% of the target's Ranged Resistance.
Underdog.png Underdog Passive Accuracy When engaged with 2 or more enemies, increases melee Critical hit chance by 8%. Not Stackable.
Vital shot.png Vital Shot Active Single enemy. Accuracy 1 Offense Point1 Offense Point1 Offense Point A ranged attack that deals regular damage and has a +10% Critical hit chance.
Vital strike.png Vital Strike Active Single enemy. Accuracy 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage and has a +10% Critical hit chance.
Weak spot.png Weak Spot Passive Accuracy Attacks bypass 5% of target's Dodge and Parry chance.
Web of steel.png Web of Steel Active Self. Weapon Skill 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Take a stance that ends the current turn. The stance allows 2 attempts to Parry incoming melee attacks. A successful Parry attempt will reduce the cost of a Counter-Attack by 1 Offense Point. Requires a parrying weapon or shield.

Class, Warband and Hired Swords specific skills[edit | edit source]

Name Type Target Warrior Cost Effect
Attracting lure.png Attracting Lure Active Single engaged enemy. 1 Offense Point1 Offense Point1 Strategy Point1 Strategy Point Target must undertake a Leadership test. Failing the test will force the target to Flee all engagements, providing free attacks to anyone engaged with it.
Blood offering.png Blood Offering Active Single enemy 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. If it hits, increases melee Damage by 25% and melee Critical hit chance by 5%. Not Stackable.
Blood sacrifice.png Blood Sacrifice Passive Mordheim icons warbands possessed.png Magister After dealing melee damage, reduces the cost of the next Spell cast by 1 Offense Point. The next action taken must be a spell or the effect is lost.
Chaos evolution.png Chaos Evolution Passive After every Climb, Leap, or Jump Down action, receive a 40% chance to recover 1 Strategy Point.
Chaotic advantage.png Chaotic Advantage Passive After every Dodge Stance, Parry Stance, Sidestep, or Web of Steel action, receive a 40% chance to recover 1 Offense Point.
Crazed.png Crazed Passive Mordheim icons warbands possessed.png Darksoul Grants immunity to All Alone, Fear, and Terror.
Fear.png Fear Passive Mordheim icons warbands skaven.png Rat Ogre
Mordheim icons warbands mercenaries.png Ogre Mercenary
Mordheim icons warbands possessed.png Possessed
Vampire Thrall
Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.
Lurker.png Lurker Passive Mordheim icons warbands possessed.png Brethren Increases chance to hit by 15% with an Overwatch attack.
Norse charge.png Norse Charge Passive Mordheim icons warbands possessed.png Marauder After dealing damage with a Charge attack, melee Damage increases by 20%. Not stackable.
Shadow lords touch.png Shadow Lord's Touch Passive Mordheim icons warbands possessed.png Mutant After gathering a Wyrdstone, Critical hit chance increases by 5%. Not Stackable.
Terror.png Terror Passive Mordheim icons warbands possessed.png Chaos Spawn
Vampire
Crypt Horror
Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.
Touch of palsy.png Touch of Palsy Active Single enemy. 1 Offense Point1 Offense Point1 Strategy Point A melee attack that deals normal damage. If hit, the target gains a debuff that reduces Movement range by 2 meters and chance to Climb, Leap, and Jump Down by 20%. Not Stackable.
Tzeentch warding.png Tzeentch's Warding Passive Increases Magic Resistance by 15%.

Name Type Target Warrior Cost Effect
Adaptable defense.png Adaptable Defense Passive Mordheim icons warbands mercenaries.png Champion After dealing melee damage, Melee Resistance increases by 3% for 1 turn. Stackable.
Chain shot.png Chain Shot Passive Mordheim icons warbands mercenaries.png Marksman After dealing ranged damage, ranged Hit chance increases by 10% for 1 turn. Stackable.
Combat expertise.png Combat Expertise Passive When engaged with 2 or more enemies, increases chance to Dodge and Parry by 10%. Not Stackable.
Concentration.png Concentration Active Self Mordheim icons warbands mercenaries.png Warlock 1 Strategy Point1 Strategy Point Increases the casting chance of the next spell by 15%. The next action taken must be a spell or the effect is lost.
Fear.png Fear Passive Mordheim icons warbands skaven.png Rat Ogre
Mordheim icons warbands mercenaries.png Ogre Mercenary
Mordheim icons warbands possessed.png Possessed
Vampire Thrall
Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.
Flawless positioning.png Flawless Positioning Passive Increases Critical hit Resistance by 5%.
Guard stance.png Guard Stance Active Self. 1 Strategy Point1 Strategy Point Take a stance that ends the current turn. The stance increases Armor Absorption by 5%. Requires a melee weapon.
Hunter.png Hunter Passive After every Shoot or Aim action, receive a 20% chance to recover 1 Strategy Point.
Momentum.png Momentum Passive Mordheim icons warbands mercenaries.png Warrior After dealing melee damage, melee Hit chance increases by 20% for the next attack. The next action taken must be a melee attack or skill or the effect is lost.
Sniper shot.png Sniper Shot Active Single enemy 1 Offense Point1 Offense Point1 Offense Point1 Offense Point A ranged attack that deals regular damage and has a +25% chance to hit, +5% Critical hit chance, and +25% Critical hit damage.
Squires curse.png Squire's Curse Active Single enemy. Mordheim icons warbands mercenaries.png Youngblood 1 Offense Point1 Offense Point1 Strategy Point A melee attack that deals regular damage. If hit, the target's Switch Weapons action is blocked for 1 turn.
Swift reaction.png Swift Reaction Passive Mordheim icons warbands mercenaries.png Captain Increases Parry chance by 10%. Succeeding a Parry attempt reduces the cost of a Counter-Attack action performed in response by 1 Offense Point.
Tactician.png Tactician Active Single ally. 1 Strategy Point1 Strategy Point Reduces the cost of Flee by 1 Strategy Point. Can only be used while not engaged. Not Stackable.

Name Type Target Warrior Cost Effect
Absolute faith.png Absolute Faith Passive Increases the chance to pass All Alone, Fear, Terror, and Rout tests by 15%.
Divine aegis.png Divine Aegis Passive Increases Ranged Resistance by 5%.
Divine fervor.png Divine Fervor Passive Mordheim icons warbands sisters of sigmar.png Sigmarite Matriarch After successfully casting a spell, the cost of melee Attack or Charge is reduced by 1 Offense Point. The next action taken must be a melee Attack or Charge or the effect is lost.
For sigmar.png For Sigmar! Active Single ally. Mordheim icons warbands sisters of sigmar.png Sister Superior 1 Strategy Point1 Strategy Point Increases Movement range by 3 meters for 1 turn. Not Stackable.
Military training.png Military Training Passive Mordheim icons warbands sisters of sigmar.png Novice After dealing melee damage, Dodge chance increases by 5% for 1 turn. Stackable.
Prayer of swiftness.png Prayer of Swiftness Active Self 1 Strategy Point1 Strategy Point Increases Dodge chance by 15%. Not Stackable.
Protection of sigmar.png Protection of Sigmar Passive Increases Magic Resistance by 15%.
Repentance.png Repentance Passive Mordheim icons warbands sisters of sigmar.png Sister After gathering a Wyrdstone, Movement range increases by 2 meters. Not Stackable.
Righteous fury.png Righteous Fury Active Single enemy. 1 Offense Point1 Offense Point1 Strategy Point A melee attack that deals regular damage but with a -25% chance to hit. If hit, the target gains a debuff that reduces maximum Offense and Strategy Points by 1 for 1 turn. Not Stackable.
Sigmars chosen.png Sigmar's Chosen Passive Mordheim icons warbands sisters of sigmar.png Maiden of Sigmar Increases Ranged Resistance by 200%.
Augur.png Sigmar's Sight Passive Mordheim icons warbands sisters of sigmar.png Augur Increases the chance to pass Perception tests by 50% and removes the cost.
Sign of sigmar.png Sign of Sigmar Active Self 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Increases Melee and Ranged Resistance by 5%. Not Stackable.
Unsettling charge.png Unsettling Charge Passive Mordheim icons warbands sisters of sigmar.png Sigmar's Purifier After a successful Charge attack, the target's Parry or Dodge stance is broken.

Name Type Target Warrior Cost Effect
Art of silent death.png Art of Silent Death Passive Increases melee Critical hit chance by 5% when using Daggers or Fighting Claws.
Black hunger.png Black Hunger Active Self 1 Strategy Point1 Strategy Point Increases melee Damage by 20%. Attacks bypass 20% of the target's Dodge and Parry chance. Removes 30 wounds. Not Stackable.
Night master.png Defense Breach Passive Mordheim icons warbands skaven.png Assassin Adept Attacks bypass 10% of target's Dodge and Parry chance.
Fear.png Fear Passive Mordheim icons warbands skaven.png Rat Ogre
Mordheim icons warbands mercenaries.png Ogre Mercenary
Mordheim icons warbands possessed.png Possessed
Vampire Thrall
Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.
Fleet flooted.png Fleet-footed Passive Mordheim icons warbands skaven.png Night Runner After a successful Leap or Jump Down, Movement range increases by 3 meters for 1 turn. Not Stackable.
Numbing poison.png Numbing Poison Active Self 1 Strategy Point1 Strategy Point1 Strategy Point Applies Numbing Poison to all weapons for 1 turn. Dealing damage with a poisoned weapon inflicts the target with a poison debuff that reduces maximum Strategy Points by 2 for 1 turn. Can only be used while not engaged. Not Stackable.
Perfect killer.png Perfect Killer Passive Mordheim icons warbands skaven.png Black Skaven Melee attacks bypass 10% of the target's Armor Absorption.
Poison expert.png Poison Expert Passive Attacks, skills, and spells bypass Poison Resistance by 20%.
Swarm.png Swarm Passive When another ally is engaged with the same enemy, increases melee Hit chance by 5% and melee Critical hit chance by 5%. Not Stackable.
Warp immunity.png Warp Immunity Passive Mordheim icons warbands skaven.png Warpguard Grants immunity to Warp effects when gathering Wyrdstones. Also increases Poison Resistance by 25%.
Warp poison.png Warp Poison Active Self 1 Strategy Point1 Strategy Point1 Strategy Point Applies Warp Poison to all weapons for 1 turn. Dealing damage with a poisoned weapon inflicts the target with a poison debuff that reduces maximum Offense Points by 2 for 1 turn. Can only be used while not engaged. Not Stackable.
Warp rage.png Warp Rage Passive Mordheim icons warbands skaven.png Verminkin After gathering a Wyrdstone, melee Damage increases by 15% and Dodge chance by 10% for 1 turn. Not Stackable.
Warp resonance.png Warp Resonance Passive Mordheim icons warbands skaven.png Eshin Sorcerer After gathering a Wyrdstone, Spell Damage increases by 15% for 1 turn. Not Stackable.

Name Type Target Warrior Cost Effect
Ardent Cleansing.png Ardent Cleansing Passive After gathering a Wyrdstone, increases Wyrdstone Resistance by 10% for 2 turns and receive a 25% chance to recover 1 Strategy Point. Not Stackable.
Burn the Witch.png Burn the Witch Active Single enemy 1 Offense Point1 Offense Point1 Strategy Point A melee attack that deals regular damage. If hit, the target gains a debuff that increases Spellcasting cost by 1 Offense Point for 1 turn. Stackable.
Divine Rage.png Divine Rage Passive Warrior Priest When dealing melee damage, increases the Spellcasting chance of the next spell by 15%. The next action taken must be a spell or the effect is lost.
Fanatical Zeal.png Fanatical Zeal Active Self 1 Strategy Point1 Strategy Point Increases Melee Hit chance by 5% for 1 turn. Prevents Flee and Disengage for 2 turns. Not Stackable.
Fanaticism.png Fanaticism Passive Flagellant Grants immunity to All Alone, Fear and Terror tests.
Hunter's Patience.png Hunter's Patience Passive Witch Hunter Captain After a successful Dodge attempt, reduces the cost of a Counter-Attack performed in response by 1 Offense Point.
Purge the Heretic.png Purge the Heretic! Passive Witch Hunter When dealing melee damage, increases melee damage by 20% for the next attack. The next action taken must be a melee attack or skill, or the effect is lost.
Pyre of the Righteous.png Pyre of the Righteous Active Allies within 5m of the pyre Executioner 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Places an effigy at a target location that can be destroyed by enemies. The effigy increases the chance to pass All Alone, Fear, Terror by 30%, and Melee and Ranged Hit chance by 10% for allies within 5 meters. Usable once every 2 turns. Not Stackable.
Sigil of Sigmar.png Sigil of Sigmar Passive After failing a Magic Resistance test, increases Melee Damage by 20% for 1 turn. Stackable.
Stoic.png Stoic Passive Templar Knight When engaged with 2 or more enemies, increases Melee Resistance by 10%. Not Stackable.
Trial by Pain.png Trial by Pain Active Single enemy. 1 Offense Point1 Offense Point1 Offense Point A ranged attack that deals regular damage. If hit, the target gains a debuff that deals 5-15 damage every time a melee or ranged attack is used for 1 turn. Not Stackable.
Vengeance.png Vengeance Passive Zealot When receiving damage, increase Melee damage by 10% for 2 turns. Stackable.
Witchfinders Ward.png Witchfinder's Ward Passive Increases Poison and Wyrdstone Resistance by 10%.

Name Type Target Warrior Cost Effect
Body Reconstruction.png Body Reconstruction Passive Increases Critical Resistance by 10%.
Death Stench.png Death Stench Active Everyone within a 5 meter radius around the user. 1 Strategy Point1 Strategy Point1 Strategy Point Reduces Melee Resistance, Parry and Dodge chances by 5%. Resistible poison effect. Undead warriors are immune. Not Stackable.
Death Trap.png Death Trap Active Special. 1 Offense Point1 Offense Point1 Offense Point Place a trapped skull at the target location that explodes when an enemy approaches within 2.5 meters. Deals 12-24 damage to everyone within 5m and applies a debuff that reduces Melee and Ranged Hit chance by 5%. Usable once per turn. Not Stackable.
Disease Carrier.png Disease Carrier Passive Ghoul On melee damage, inflicts a random debuff from the following: -5 Initiative, OR -3% Critical Resistance, OR -3% Dodge and Parry chance. All debuffs are stackable, last 3 turns, and increase Damage received from the spell Rotten Touch by 5%.
Embedded Wyrdstones.png Embedded Wyrdstones Passive Increases Wyrdstone Resistance by 15% and grants immunity to a quarter of all detrimental Wyrdstone effects.
Eye See You.png Eye See You Active Special. 1 Offense Point1 Offense Point Place a trapped skull at the target location that triggers when an enemy approaches within 5 meters. Applies a debuff to enemies within 10m that reduces Initiative by 10, All Alone, Fear and Terror by 5% and renders their location visible. Not Stackable. Usable once per turn.
Fear.png Fear Passive Mordheim icons warbands skaven.png Rat Ogre
Mordheim icons warbands mercenaries.png Ogre Mercenary
Mordheim icons warbands possessed.png Possessed
Vampire Thrall
Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.
Find the Breach.png Find the Breach Passive When another ally is engaged with the same target, increases Armour Absorption bypass by 5%. Not Stackable.
Humble Servant.png Humble Servant Active Single ally within 3 meters. Dreg 1 Strategy Point Sacrifice 25 wounds. Restores up to 15 wounds and grants a buff that increases Initiative by 15 and Dodge chance by 10% for 2 turns. Only affects Vampires and Vampire Thralls.
Puppet.png Puppet Passive Zombie The Zombie becomes bound to its master. Ritual ingredients must be paid for in the form of an upkeep. The Zombie will gain experience and will receive four less skill points than regular Henchmen. Failing to perform the ritual for extended periods weakens the bond, causing the Zombie to decay and be destroyed.
Rotten Corpse.png Rotten Corpse Passive Zombie The Zombie is immune to Open Wound effects and all injuries except Destroyed (Dead), Severed Arm, Severed Leg, Hand Injury and Full Recovery. If it must roll for injuries at the end of combat, it has a 20% chance to decay and effectively be destroyed. Every rank of the Zombie reduces this chance by 1%.
Terror.png Terror Passive Mordheim icons warbands possessed.png Chaos Spawn
Vampire
Crypt Horror
Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.
Warp Attunement.png Warp Attunement Passive Necromancer After gathering a Wyrdstone, decreases Spellcasting cost of the next spell by 1 Offense Point and Tzeentch's Curse chance by 10%. The next action taken must be a spell or the effect is lost.

Name Type Target Warrior Cost Effect
Absolute faith.png Absolute Faith Passive Increases the chance to pass All Alone, Fear, Terror, and Rout tests by 15%.
Alpha howl.png Alpha Howl Active Allies within a 5 meter radius around the user. Wolf-Priest of Ulric 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Increases Initiative by 5 and Charge/Ambush range by 2 meters. Not Stackable.
Crush the weak.png Crush the Weak Active Single enemy. Wolf-Priest of Ulric 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. If hit, the target gains a debuff that reduces Critical Resistance by 15% for 1 turn. Not Stackable.
Divine aegis.png Divine Aegis Passive Increases Ranged Resistance by 5%.
Guard stance.png Guard Stance Active Self. 1 Strategy Point1 Strategy Point Take a stance that ends the current turn. The stance increases Armor Absorption by 5%. Requires a melee weapon.
Heart of the wolf.png Heart of the Wolf Passive Wolf-Priest of Ulric Increases the chance to pass All Alone, Fear, Terror and Leadership tests by 35% (affects skills such as Threaten or Intimidate).
Northern tenacity.png Northern Tenacity Passive Wolf-Priest of Ulric After dealing melee damage, Critical Resistance increases by 5% for 1 turn. Stackable.
Righteous fury.png Righteous Fury Active Single enemy. 1 Offense Point1 Offense Point1 Strategy Point A melee attack that deals regular damage but with a -25% chance to hit. If hit, the target gains a debuff that reduces maximum Offense and Strategy Points by 1 for 1 turn. Not Stackable.
Ulrics chosen.png Ulric's Chosen Passive Wolf-Priest of Ulric Increases Spellcasting chance and Critical Hit Damage by 5%.
Ulrics fury.png Ulric's Fury Passive Wolf-Priest of Ulric After dealing melee damage, Spell Damage increases by 15%. The next action taken must be a spell or the effect is lost.
Wild swipe.png Wild Swipe Active 180 degree arc. Wolf-Priest of Ulric 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage and cannot be parried, but with a -25% chance to hit. Only usable with Great Weapons. Only affects engaged enemies.

Name Type Target Warrior Cost Effect
Agitation.png Agitation Passive Poison Wind Globadier When receiving damage, Initiative increases by 5 for 2 turn. Stackable. Initiative changes take effect on the next turn.
Dagger specialist.png Dagger Specialist Passive Poison Wind Globadier Gain 5% chance to hit and your attacks bypass 5% of the target's Dodge and Parry chance when equipped with a dagger.
Enriched globe.png Enriched Globe Active Everyone within a 5 meter radius. Poison Wind Globadier 1 Offense Point1 Offense Point Inflicts a random buff from the following: +15% Melee and Poison Resistance, OR +15% Ranged and Critical Resistance, OR +15% Magic and Stun Resistance. Not Stackable.
Infused globe.png Infused Globe Active Everyone within a 5 meter radius. Poison Wind Globadier 1 Offense Point1 Offense Point1 Offense Point Restores up to 15 wounds and inflicts a random debuff for 1 turn from the following: -1 maximum OP, -1 movement range, -15% athletics tests or prevent Switch Weapons. Not Stackable.
Invigorating fumes.png Invigorating Fumes Passive Poison Wind Globadier Increases Climb, Leap and Jump Down chance by 15% and Charge and Ambush hit chance by 5%.
Numbing poison.png Numbing Poison Active Self 1 Strategy Point1 Strategy Point1 Strategy Point Applies Numbing Poison to all weapons for 1 turn. Dealing damage with a poisoned weapon inflicts the target with a poison debuff that reduces maximum Strategy Points by 2 for 1 turn. Can only be used while not engaged. Not Stackable.
Paralysing discharge.png Paralysing Discharge Passive Poison Wind Globadier After dealing melee damage, the target gains a poison debuff that reduces Initiative by 5 for 1 turn. Stackable. Initiative changes take effect on the next turn.
Poison expert.png Poison Expert Passive Attacks, skills, and spells bypass Poison Resistance by 20%.
Poison globe.png Poison Globe Active Everyone within a 3 meter radius. Poison Wind Globadier 1 Offense Point1 Offense Point1 Offense Point Throw a globe that leaves a poisonous cloud that deals at the selected area. Starting a turn inside the area deals 20-25 damage. Entering the area deals 15-20 damage and leaving the area inflicts a poison debuff that deals an additional 15-20 poison damage per turn for 2 turns. Not Stackable.
Potent globes.png Potent Globes Passive Poison Wind Globadier Globe skills used by the warrior will apply an additional debuff that reduces Poison Resistance by 10% for 1 turn. Not Stackable.
Strangling globe.png Strangling Globe Active Everyone within a 5 meter radius. Poison Wind Globadier 1 Offense Point1 Offense Point1 Offense Point1 Offense Point Prevents spellcasting and vocal skills (such as Leadership buffs.)
Swarm.png Swarm Passive When another ally is engaged with the same enemy, increases melee Hit chance by 5% and melee Critical hit chance by 5%. Not Stackable.
Vent.png Vent Active Everyone within a 5 meter radius. Poison Wind Globadier 1 Offense Point1 Offense Point Reduces Melee and Ranged Hit chance by 10%. Not Stackable.
Warp fumes.png Warp Fumes Active Self Poison Wind Globadier 1 Strategy Point1 Strategy Point1 Strategy Point Increases Melee Hit and Dodge chance by 10%. Reduces Ranged Hit chance and Ranged Resistance by 20%. Not Stackable.
Warp globe.png Warp Globe Active Everyone within a 5 meter radius. Poison Wind Globadier 1 Offense Point1 Offense Point Inflicts a random debuff from the following: -15% Melee and Poison Resistance, OR -15% Magic Resistance and Stun Resistance, OR -15% Ranged and Critical Resistance. Not Stackable.
Warp poison.png Warp Poison Active Self 1 Strategy Point1 Strategy Point1 Strategy Point Applies Warp Poison to all weapons for 1 turn. Dealing damage with a poisoned weapon inflicts the target with a poison debuff that reduces maximum Offense Points by 2 for 1 turn. Can only be used while not engaged. Not Stackable.
Warp resistance.png Warp Resistance Passive Poison Wind Globadier Increases Wyrdstone Resistance by 25%.
Warp rush.png Warp Rush Passive Poison Wind Globadier After gathering a Wyrdstone, Initiative increases by 10 for 2 turns. Not Stackable. Initiative changes take effect on the next round.
Wyrdstone lure.png Wyrdstone Lure Active Everyone within a 5 meter radius. Poison Wind Globadier 1 Offense Point1 Offense Point Place a fake Wyrdstone Cluster at target location that explodes when an enemy approaches within 2 meters. Deals 10-20 poison damage and reduces movement range by 1 meter to everyone within 5m for 2 turns. Usable once per turn.

Spells[edit | edit source]

Name Target Cost Duration Effect
Acid breath.png Acid Breath Allies and enemies in a 8 meter long by 5 meter wide cone. 1 Offense Point1 Offense Point1 Offense Point 1 Turn Deals 7-12 damage. Applies a debuff that reduces Armour Absorption by 5% for 1 turn and deals another 7-12 damage on turn start. Stackable.
Boon of chaos.png Boon of Chaos Self or single ally. 1 Offense Point1 Offense Point 2 Turns Randomly selects one of the three Primary attribute categories (Physical, Mental or Martial) and increases its stats by 2. Stackable (per category).
Lure of chaos.png Chains of Chaos Single enemy. 1 Offense Point1 Offense Point1 Offense Point 1 Turn Increases the cost of Attack, Counter-Attack, Charge, Shoot, Aim, and the Overwatch and Ambush stances by 2 Offense Points.
Curse of chaos.png Curse of Chaos Enemies within a 5 meter radius. 1 Offense Point1 Offense Point1 Offense Point 2 Turns Randomly selects one of the three Primary attribute categories (Physical, Mental or Martial) and reduces its stats by 1 on all targets. Cannot reduce below 1. Stackable.
Veil of corruption.png Veil of Corruption Everyone within a 5 meter radius. 1 Offense Point1 Offense Point 2 Turns A veil of corruption encloses the targeted area. Reduces Wyrdstone Resistance by 25% for anyone within the area. Gathering a Wyrdstone in the area deals 6-11 damage on turn start for 2 turns. Leaving the area inflicts a debuff that reduces Wyrdstone Resistance by 25% and lasts 2 turns.
Vision of torment.png Vision of Torment Enemies within a 5 meter radius around the caster. 1 Offense Point1 Offense Point1 Offense Point1 Offense Point 1 Turn Either Stuns all targets who fail a Stun Resistance test, OR inflicts a debuff on all targets that reduces Melee and Ranged Resistance along with Parry and Dodge chance by 5%.
Weapons of destruction.png Weapons of Destruction Self or single ally. 1 Offense Point1 Offense Point 1 Turn Melee attacks bypass 10% Armour Absorption and melee Damage increases by 20%. Not stackable.
Word of pain.png Word of Pain Enemies within a 5 meter radius around the caster. 1 Offense Point1 Offense Point1 Offense Point1 Offense Point Instant Deals 14-19 damage. Bypasses Armour Absorption.

Name Target Cost Duration Effect
Armor of lead.png Armor of Lead Enemies within a 5 meter radius. 1 Offense Point1 Offense Point1 Offense Point 1 Turn Reduces movement range by 2 meters. Reduce the chance to pass Climb, Leap, Jump Down, and Dodge tests by 25%. Not Stackable.
Blinding light.png Blinding Light Everyone within 5 meter radius. 1 Offense Point1 Offense Point 1 Turn Reduces the following chances by 5%: melee hit, ranged hit, Dodge, Parry, Perception, and Spellcasting. Not Stackable.
Curse of rust.png Curse of Rust Single enemy. 1 Offense Point1 Offense Point 1 Turn Reduce Armour Absorption by up to 20%. Cannot reduce below 0. Not Stackable.
Dispel.png Dispel Everyone within a 5 meter radius around the caster. 1 Offense Point1 Offense Point Instant Removes all active spell effects. Does not affect Tzeentch's Curse / Divine Wrath effects, nor item enchantments.
Dread of aramar.png Dread of Aramar Everyone within a 5 meter radius around the caster. 1 Offense Point1 Offense Point1 Offense Point1 Offense Point 1 Turn Reduces melee Hit chance by 5% for 1 turn. Not Stackable. Also removes up to 2 current Offense Points, and has a 25% chance to break targets' Stances. Stackable.
Fireball.png Fire Ball Everyone within a 5 meter radius. 1 Offense Point1 Offense Point1 Offense Point1 Offense Point Instant Deals 10-15 damage. Bypass Armour Absorption.
Lightning strike.png Lightning Strike Single enemy. 1 Offense Point1 Offense Point1 Offense Point Instant Deals 16-21 damage. Bypass Armor Absorption
Scavengers curse.png Scavenger's Curse Single enemy 1 Offense Point1 Offense Point 2 Turns When the target interacts with a Search point or a Wyrdstone point, applies a debuff that reduces Melee, Ranged, and Wyrdstone Resistances by 5% for 1 turn. The debuff is Stackable.

Name Target Cost Duration Effect
Blessing of athleticism.png Blessing of Athleticism Self and allies within a 5 meter radius around the caster. 1 Offense Point1 Offense Point1 Offense Point 2 Turns Increases the chance to pass Climb, Leap, and Jump Down tests by 15%. Not Stackable.
Comet of sigmar.png Comet of Sigmar Single enemy. 1 Offense Point1 Offense Point Instant Deals 12-17 damage. Bypasses Armour Absorption.
Divine revelation.png Divine Revelation Self or single ally. 1 Offense Point1 Offense Point1 Offense Point 1 Turn Increases Ranged Resistance by 25% and Melee Resistance by 5%.
Healing circle.png Healing Circle Allies within a 5 meter radius around the caster. 1 Offense Point1 Offense Point1 Offense Point1 Offense Point Instant Restores up to 20 wounds.
Hearts of griffon.png Hearts of the Gryphon Self and allies within a 5 meter radius. 1 Offense Point1 Offense Point1 Offense Point 1 Turn Grants immunity to All Alone tests.
Sigmars might.png Sigmar's Might Self and allies within a 5 meter radius of the caster. 1 Offense Point1 Offense Point 1 Turn Increases melee Critical hit chance by 5% and melee Damage by 10%.
Sigmars second wind.png Sigmar's Second Wind Single ally. 1 Offense Point1 Offense Point1 Offense Point1 Offense Point Instant Restores up to 2 Offense Points that can be used to perform Counter-Attacks. If the target is stunned, it will also recover.
Sinful speech.png Sinful Speech Single enemy. 1 Offense Point1 Offense Point 1 Turn Prevents spellcasting.

Name Target Cost Duration Effect
Bless with filth.png Bless with Filth Self of single ally. 1 Offense Point1 Offense Point 1 Turn Grants Bless with Filth for 1 turn. Not stackable. Melee and Ranged attacks made under Bless with Filth will poison the target unless it passes a Poison Resistance test. The poison deals 8-16 damage, lasts 1 turn and is Stackable.
Enshrouding mist.png Enshrouding Mist Everyone within a 5 meter radius. 1 Offense Point1 Offense Point1 Offense Point 1 Turn A dense mist rises in the selected area. Anyone who enters the area gains a debuff that increases Ranged Resistance by 25%, but reduces Melee Resistance by 15% and Perception tests by 50%. Skaven are immune to the penalties. Not Stackable.
Gaze horned rat.png Gaze of the Horned Rat Enemies within a 5 meter radius around the caster. 1 Offense Point1 Offense Point1 Offense Point1 Offense Point 1 Turn Reduces current and maximum Offense Points by 2. Not Stackable.
Musk of courage.png Musk of Courage Self and allies within 5 meter radius around the caster. 1 Offense Point1 Offense Point 2 Turns Immunity to All Alone tests.
Sorcerers curse.png Sorcerer's Curse Single enemy. 1 Offense Point1 Offense Point1 Offense Point 1 Turn Reduces Armour Absorption by up to 20%. Reduces Dodge and Parry chances by 15%. Cannot reduce Armour Absorption below 0. Not Stackable.
Warp lightning.png Warp Lightning Allies and enemies in a 10 meter long by 2 meter wide column. 1 Offense Point1 Offense Point1 Offense Point1 Offense Point Instant Deals 10-15 damage. Bypasses Armour Absorption. Adds 1 random warp effect to targets.
Poisonous mist.png Warp Mists Everyone within a 5 meter radius. 1 Offense Point1 Offense Point1 Offense Point 2 Turns A dense warp mist rises in the selected area. Reduces Poison Resistance by 20% for everyone as long as they stay in the area. Entering or starting a turn inside the area deals 4-8 initial damage.

Leaving the area inflicts a poison debuff that deals 3-5 poison damage per turn for 3 turns. Not Stackable.

Wither.png Wither Single enemy. 1 Offense Point1 Offense Point 1 Turn Reduces Strength, Agility and Toughness by 3. Also reduces movement range by 1 meter.

Name Target Cost Duration Effect
Armour of Righteousness.png Armour of Righteousness Single ally. 1 Offense Point1 Offense Point1 Offense Point 1 Turn Grants immunity to Fear and provokes Fear on engaged enemies. Increases Armour Absorption by 10%. Not Stackable.
Deny the Heretic.png Deny the Heretic Enemies within a 5 meter radius. 1 Offense Point1 Offense Point1 Offense Point 1 Turn Creates a zone effect at the selected area. Enemies entering or starting a turn inside the area inflicts a debuff that reduces current and maximum Offense Points by 1 and Melee Hit chance by 5% for 1 turn. Not Stackable.
Healing Hand.png Healing Hand Single ally. 1 Offense Point1 Offense Point1 Offense Point1 Offense Point Instant Restores up to 40 wounds to a single target.
Immaculate Flesh.png Immaculate Flesh Self or single ally. 1 Offense Point1 Offense Point 2 Turns Removes all active Poison effects and increases Poison and Wyrdstone Resistance by 15% to a single ally. Not stackable.
Prayer of Absolution.png Prayer of Absolution Allies within a 5 meter radius around the caster. 1 Offense Point1 Offense Point1 Offense Point 1 Turn Increases Armour Absorption by 5% and Dodge and Parry chance by 10% of allies around the caster. Not Stackable.
Shield of Faith.png Shield of Faith Allies within a 5 meter radius around the caster. 1 Offense Point1 Offense Point 1 Turn Increases Magic Resistance by 15% of every allies around the caster. Not Stackable.
Soulfire.png Soulfire Enemies within a 5 meter radius around the caster. 1 Offense Point1 Offense Point1 Offense Point1 Offense Point Instant Deals 10-15 damage to enemies around the caster. Bypasses Armour Absorption.
Word of Damnation.png Word of Damnation Single enemy. 1 Offense Point1 Offense Point 2 Turns Reduces Magic Resistance by 10% and the chance to pass All Alone, Fear, and Terror tests by 15% of a single enemy. Not Stackable.

Name Target Cost Duration Effect
Call of Vanhel.png Call of Vanhel Single ally. 1 Offense Point1 Offense Point 2 Turns Increases Movement by 2 meters and Armour Absorption by 15% for Zombies. Increases Initiative by 10 and Dodge chance by 10% for Vampires, Vampire Thralls, Ghouls and Crypt Horrors. Not Stackable. Does not affect Living targets.
Corpse Flesh.png Corpse Flesh Single ally. 1 Offense Point1 Offense Point1 Offense Point 2 Turns Increases Critical and Poison Resistance by 15% and Armour Absorption by 5%. Not Stackable.
Heart Failure.png Heart Failure Everyone within a 5 meter radius. 1 Offense Point1 Offense Point1 Offense Point1 Offense Point 1 Turn When performing a melee attack or an Athletic action, receive a 25% chance to lose 2 OP and SP. Affects only living targets. Not Stackable.
Idol of Death.png Idol of Death Living enemies within a 5 meter radius of the idol. 1 Offense Point1 Offense Point1 Offense Point 2 Turns Summons an idol at the target area. Living enemies near the totem have their All Alone, Fear and Terror resistance reduced by 15%, Morale Impact increased by 2 and the cost of Flee and Disengage increased by 1 SP. The idol must be placed on a walkable area, and can be destroyed by enemies. Only one idol may be created per turn.
Lifestealer.png Lifestealer Single enemy. 1 Offense Point1 Offense Point1 Offense Point Instant Deals 12-16 damage. Bypasses Armour Absorption. If damage is dealt, restores up to 8 wounds to the caster.
Rotten touch.png Rotten Touch Single enemy. 1 Offense Point1 Offense Point Instant Deals 8-13 damage to living targets. Bypasses Armour Absorption. Damage is increased by Disease Carrier debuffs.
Spell of Doom.png Spell of Doom Enemies within a 10 meter radius. 1 Offense Point1 Offense Point1 Offense Point1 Offense Point Instant Deals 7-12 damage. Bypasses Armour Absorption.
Warp Overcharge.png Warp Overcharge Single enemy. 1 Offense Point1 Offense Point 1 Turn Applies a debuff that deals 15-20 damage on the target's second turn, but has no effect on the first turn. Gathering a Wyrdstone removes the debuff. Bypasses Armour Absorption. Not Stackable.

Name Target Cost Duration Effect
Blessing of ulric.png Blessing of Ulric Self and allies within a 5 meter radius around the caster. 1 Offense Point1 Offense Point1 Offense Point1 Offense Point 2 Turns Increases Melee Critical Hit chance by 5% and Critical damage by 10%. Not Stackable.
Frost bite.png Frost's Bite Single enemy. 1 Offense Point1 Offense Point1 Offense Point 1 Turn Deals 12-17 damage and reduces maximum Strategy Points by 1. Bypasses Armour Absorption. Not Stackable.
Howl of the wolf.png Howl of the Wolf Self and allies within a 5 meter radius around the caster. 1 Offense Point1 Offense Point1 Offense Point 1 Turn Reduces the cost of Charge by 1 Offense Point. When another ally is engaged with the same enemy, increases melee Hit chance and Critical chance by 5%. Not Stackable.
Ice storm.png Ice Storm Everyone within a 5 meter radius. 1 Offense Point1 Offense Point1 Offense Point1 Offense Point 1 Turn Deals 8-12 damage and reduces maximum and current Offense Points by 1. Not Stackable.
Snow kings decree.png Snow King's Decree Single enemy. 1 Offense Point1 Offense Point 1 Turn When performing a melee or ranged attack, inflicts 10-15 damage to self. Priests of Ulric are immune. Not Stackable.
Ulrics gift.png Ulric's Gift Single ally. 1 Offense Point1 Offense Point 1 Turn Increases melee Hit chance and melee Damage by 10%. Grants immunity to All Alone. Prevents the use of Flee, Disengage, and Ranged attacks and skills. Not Stackable.
Wild pack.png Wild Pack Self and allies within a 5 meter radius around the caster. 1 Offense Point1 Offense Point1 Offense Point 1 Turn Grants immunity to fear and provokes Fear on engaged enemies, reducing melee Hit chance by 10%. Not Stackable.