Weapon

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All warriors can equip a selection of weapons to inflict damage on enemies. Weapons can be normal (white), fine (blue) or masterwork (purple) quality. Fine quality weapons can have normal (blue) enchantments and masterwork quality weapons can have either normal or masterwork (purple) enchantments.

Acquisition[edit | edit source]

Weapons can be obtained in several ways:

  • purchased at the shop between missions
  • found at loot points during missions
  • looted from fallen enemies in battle
  • as rewards for completing objectives and main campaign missions
  • sent by contacts to warbands with the appropriate veteran skills

Weapons[edit | edit source]

Name Damage Hands Initiative Effect
Armband 13-21 1 Handed Fast (+5) Overwhelm: Attacks cannot be parried.
Axe 20-24 1 Handed Normal (0) Sunder: Attacks bypass 6% Armor Absorption.
Bracers 36-46 2 Handed Fast (+5) Overwhelm: Attacks cannot be parried.
Dual Wielding:-25% melee damage.
Tiring:+1 OP for each successive attack or attack skill. Stackable.
Dagger 11-21 1 Handed Very Fast (+10) Quick: Attacks bypass 5% Dodge chance.
Nimble: Attacks bypass 8% Parry chance.
Concealed: Ambush damage +15%.
Fighting Claws 38-46 2 Handed Very Fast (+10) Sunder: Attacks bypass 6% Armor Absorption.
Grappling: Chance to pass Climb tests +6%.
Parrying: Allows the use of Parry stance.
Dual Wielding:-25% melee damage.
Tiring:+1 OP for each successive Attack or Attack skill. Stackable.
Flail 17-23 1 Handed Very Fast (+10) Sunder: Attacks bypass 6% Armor Absorption.
Great Axe 36-42 2 Handed Very Slow (-10) Sunder: Attacks bypass 15% Armor Absorption.
Slow: Attacks have a +10% chance to be Dodged.
Heavy: -15% melee damage after each successive Attack. Stackable.
Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable.
Great Flail 30-40 2 Handed Fast (5) Sunder: Attacks bypass 15% Armor Absorption.
Heavy: -15% melee damage after each successive Attack. Stackable.
Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable.
Great Hammer 38-42 2 Handed Very Slow (-10) Brutal: Critical hit damage +20%.
Slow: Attacks have a +10% chance to be Dodged.
Heavy: -15% melee damage after each successive Attack. Stackable.
Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable.
Great Sword 33-43 2 Handed Slow (-5) Savage: Critical hit chance+5%.
Heavy: -15% melee damage after each successive Attack. Stackable.
Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable.
Great Ulrican Axe 28-38 2 Handed Very Slow (-10) Blessed: Divine Wrath chance -4%.Savage: Critical hit chance+5%.
Slow: Attacks have a +10% chance to be Dodged.
Heavy: -15% melee damage after each successive Attack. Stackable.
Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable.
Halberd 36-40 2 Handed Slow (-5) Brutal: Critical hit damage +15%.
Parrying: Allows the use of Parry stance.
Heavy: -15% melee damage after each successive Attack. Stackable.
Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable.
Hammer 23-25 1 Handed Slow (-5) Brutal: Critical hit damage +5%.
Mace 17-25 1 Handed Fast (+5) Accurate: : Hit chance +4%.
Sigmarite Great Hammer 32-36 2 Handed Slow (-5) Blessed: Divine Wrath chance -6%.
Sunder: : Attacks bypass 9% Armor Absorption.
Slow: Attacks have a +10% chance to be Dodged.
Heavy: -15% melee damage after each successive Attack. Stackable.
Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable.
Sigmarite Warhammer 18-24 1 Handed Normal (0) Quick: Attacks bypass 3% Dodge chance.
Savage: Critical hit chance +2%.
Blessed: Divine Wrath chance -2%.
Spear 13-23 1 Handed Very Fast (+10) Quick: Attacks bypass 15% Dodge chance.
Nimble: Attacks bypass 12% Parry chance.
Unwieldy: Only a Shield may be equipped in the offhand.
Staff 25-35 2 Handed Very Fast (+10) Favored: Tzeentch's Curse chance -6%.
Parrying: Allows the use of Parry stance.
Heavy: -15% melee damage after each successive Attack. Stackable.
Tiring: +1 OP cost for each successive Attack or Attack Skill. Stackable.
Sword 16-24 1 Handed Fast (+5) Savage: Critical hit chance +2%.
Parrying: Allows the use of Parry stance.
Weeping Blades 34-42 2 Handed Fast (+5) Poisoned: Attacks apply a debuff that deals 8-12 damage on target's next turn. Stackable.
Parrying: Allows the use of Parry stance.
Dual Wielding:-25% melee damage.
Tiring:+1 OP for each successive Attack or Attack skill. Stackable.

Name Damage Range Reload Initiative Effect
Blunderbuss 22-32 Very Short (10 meters) 1 Strategy Point1 Strategy Point1 Strategy Point Slow (-5) Spread Shot: Fires a cone attack that affects allies and enemies. Does not require a target.
Flintlock: +1 Offense Point to Shoot and ranged Attack Skills.
Bow 15-21 Normal (20 meters) 1 Strategy Point Normal (0) Accurate: Hit chance +8%.
Crossbow 20-24 Long (25 meters) 1 Strategy Point1 Strategy Point1 Strategy Point Very Slow (-10) Sunder: Attacks bypass 9% Armor Absorption.
Crossbow Pistols 16-22 Normal (20 meters) 1 Strategy Point Fast (+5) Sunder: Attacks bypass 6% Armor Absorption.
Duelling Pistol 24-32 Short (15 meters) 1 Strategy Point1 Strategy Point Very Fast (+10) Accurate: Hit chance +8%.
Flintlock: +1 Offense Point to Shoot and ranged Attack Skills.
Handgun 29-35 Normal (20 meters) 1 Strategy Point1 Strategy Point1 Strategy Point Very Slow (-10) Sunder: Attacks bypass 12% Armor Absorption.
Flintlock: +1 Offense Point to Shoot and ranged Attack Skills.
Hunting Rifle 29-31 Extreme (30 meters) 1 Strategy Point1 Strategy Point1 Strategy Point Very Slow (-10) Brutal: Critical hit damage +20%.
Flintlock: +1 Offense Point to Shoot and ranged Attack Skills.
Long Bow 15-25 Long (25 meters) 1 Strategy Point Slow (-5) Brutal: Critical hit damage +10%.
Pistol 27-37 Short (15 meters) 1 Strategy Point1 Strategy Point Normal (0) Savage: Critical hit chance +3%.
Flintlock: +1 Offense Point to Shoot and ranged Attack Skills.
Short Bow 15-21 Short (15 meters) 1 Strategy Point Very Fast (+10) Savage: Critical hit chance +3%.
Shuriken 13-21 Short (15 meters) 1 Strategy Point Normal (0) Accurate: Hit chance +6%.
Concealed: Overwatch damage +15%.
Warplock Pistols 26-34 Short (15 meters) 1 Strategy Point1 Strategy Point Normal (0) Warp Ammo: On hit, Melee and Ranged Resistance -2% for 1 turn for the victim.
Flintlock: +1 Offense Point to Shoot and ranged Attack Skills.

See also[edit | edit source]