Warrior

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Disambig.png This article is about the unit term. For the Human Mercenaries henchman, see Warrior (Mercenaries).

Warrior is the in-game term for Warband units. Each Warband has seven different warriors, a leader, three heroes, two henchman, and an impressive. Each warrior has different attributes and can equip certain types of armour and weapons.

List of warriors[edit | edit source]

Icon Name Type Movement Base Rating Skills
Unit icon pos magister.png Magister Leader Normal 116 Blood Sacrifice: Passive Skill. After dealing melee damage, reduces the cost of the next Spell cast by 1 Offense Point. The next action taken must be a spell or the effect is lost.
Unit icon pos possessed.png Possessed Hero Fast 104 Fear: Passive Skill. Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.
Unit icon pos marauder.png Marauder Hero Normal 94 Norse Charge: Passive Skill. After dealing damage with a Charge attack, melee Damage increases by 20%. Not stackable.
Unit icon pos mutant.png Mutant Hero Normal 94 Shadow Lord's Touch: Passive Skill. After gathering a Wyrdstone, Critical hit chance increases by 5%. Not Stackable.
Unit icon pos darksouls.png Darksoul Henchman Normal 69 Crazed: Passive Skill. Grants immunity to All Alone, Fear, and Terror.
Unit icon pos brethren.png Brethren Henchman Normal 74 Lurker Passive Skill. Increases chance to hit by 15% with an Overwatch attack.
Unit icon pos chaos spawn.png Chaos Spawn Impressive Fast 194 Terror: Passive Skill. Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.

Icon Name Type Movement Base Rating Skills
Mordheim icons mercenaries captain.png Captain Leader Normal 114 Swift Reaction: Passive Skill. Increases Parry chance by 10%. Succeeding a Parry attempt reduces the cost of a Counter-Attack action performed in response by 1 Offense Point.
Unit icon mer champions.png Champion Hero Normal 94 Adaptable Defense: Passive Skill. After dealing melee damage, Melee Resistance increases by 3% for 1 turn. Stackable.
Unit icon mer warlock.png Warlock Hero Normal 96 Concentration: Active Skill. Increases the casting chance of the next spell by 15%. The next action taken must be a spell or the effect is lost.
Unit icon mer youngbloods.png Youngblood Hero Normal 94 Squire's Curse: Active Skill. A melee attack that deals regular damage to a Single Enemy. If hit, the target's Switch Weapons action is blocked for 1 turn.
Unit icon mer warriors.png Warrior (Mercenaries) Henchman Normal 69 Momentum: Passive Skill. After dealing melee damage, melee Hit chance increases by 20% for the next attack. The next action taken must be a melee attack or skill or the effect is lost.
Unit icon mer ogre mercenary.png Ogre Mercenary Impressive Slow 184 Fear: Passive Skill. Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.
Unit icon mer marksmen.png Marksman Henchman Normal 74 Chain Shot: Passive Skill. After dealing ranged damage, ranged Hit chance increases by 10% for 1 turn. Stackable.

Icon Name Type Movement Base Rating Skills
Unit icon sis sigmarite matriarch.png Sigmarite Matriarch Leader Normal 116 Divine Fervor: Passive Skill. After successfully casting a spell, the cost of melee Attack or Charge is reduced by 1 Offense Point. The next action taken must be a melee Attack or Charge or the effect is lost.
Unit icon sis augur.png Augur Hero Normal 94 Sigmar's Sight: Passive Skill. Increases the chance to pass Perception tests by 50% and removes the cost.
Unit icon sis sister superior.png Sister Superior Hero Normal 94 For Sigmar!: Active Skill. Increases Movement range of a Single Ally by 3 meters for 1 turn. Not Stackable.
Unit icon sis sister.png Sister Henchman Normal 69 Repentance: Passive Skill. After gathering a Wyrdstone, Movement range increases by 2 meters. Not Stackable.
Unit icon sis novice.png Novice Henchman Normal 69 Military Training: Passive Skill. After dealing melee damage, Dodge chance increases by 5% for 1 turn. Stackable.
Unit icon sis maiden of sigmar.png Maiden of Sigmar Impressive Normal 186 Sigmar's Chosen: Passive Skill. Increases Ranged Resistance by 200%.
Unit icon sis sigmar zealot.png Sigmar's Purifier Hero Normal 96 Unsettling Charge: Passive Skill. After a successful Charge attack, the target's Parry or Dodge stance is broken.

Icon Name Type Movement Base Rating Skills
Unit icon ska assassin adept.png Assassin Adept Leader Very Fast 124 Defense Breach: Passive Skill. Attacks bypass 10% of target's Dodge and Parry chance.
Unit icon ska eshin sorcerer.png Eshin Sorcerer Hero Very Fast 98 Warp Resonance: Passive Skill. After gathering a Wyrdstone, Spell Damage increases by 15% for 1 turn. Not Stackable.
Guidance: Prevents the effects of Mental conditions (Stupidity, Paranoia, Megalomania, Deranged, Amok). Can only be used while not engaged.
Unit icon ska black skaven.png Black Skaven Hero Very Fast 94 Perfect Killer: Passive Skill. Melee attacks bypass 10% of the target's Armor Absorption.
Unit icon ska night runners.png Night Runner Hero Very Fast 94 Fleet-footed: Passive Skill. After a successful Leap or Jump Down, Movement range increases by 3 meters for 1 turn. Not Stackable.
Unit icon ska warpguard.png Warpguard Henchman Very Fast 69 Warp Immunity: Passive Skill. Grants immunity to Warp effects when gathering Wyrdstones. Also increases Poison Resistance by 25%.
Unit icon ska verminkin.png Verminkin Henchman Very Fast 79 Warp Rage: Passive Skill. After gathering a Wyrdstone, melee Damage increases by 15% and Dodge chance by 10% for 1 turn. Not Stackable.
Unit icon ska rat ogre.png Rat Ogre Impressive Fast 194 Fear: Passive Skill. Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.

Icon Name Type Movement Base Rating Skills
Unit icon wh witch hunter captain.png Witch Hunter Captain Leader Normal 119 Hunter's Patience: Passive Skill. After a successful Dodge attempt, reduces the cost of a Counter-Attack performed in response by 1 Offense Point.
Unit icon wh templar knight.png Templar Knight Hero Normal 94 Stoic: Passive Skill. When engaged with 2 or more enemies, increases Melee Resistance by 10%. Not Stackable.
Unit icon wh zealot.png Zealot Henchman Normal 69 Vengeance: Passive Skill. When receiving damage, increase Melee damage by 10% for 1 turn. Stackable.
Unit icon wh warrior priest.png Warrior Priest Hero Normal 96 Divine Rage: Passive Skill. When dealing melee damage, increases the Spellcasting chance of the next spell by 15%. The next action taken must be a spell or the effect is lost.
Unit icon wh executioner.png Executioner Impressive Normal 184 Pyre of the Righteous: Places an effigy at a target location that can be destroyed by enemies. The effigy increases the chance to pass All Alone, Fear, Terror by 30%, and Melee and Ranged Hit chance by 10% for allies within 5 meters. Usable once every 2 turns. Not Stackable.
Unit icon wh flagellant.png Flagellant Henchman Normal 69 Fanaticism: Passive Skill. Grants immunity to All Alone, Fear and Terror tests.
Unit icon wh witch hunter.png Witch Hunter Hero Normal 99 Purge the Heretic!: Passive Skill. When dealing melee damage, increases melee damage by 20% for the next attack. The next action taken must be a melee attack or skill, or the effect is lost.

Icon Name Type Movement Base Rating Skills
Unit icon und vampire.png Vampire Leader Fast 114 Terror: Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.
Unit icon und zombie.png Zombie Henchman Very Slow 73 Puppet: The Zombie becomes bound to its master. Ritual ingredients must be paid for in the form of an upkeep. The Zombie will gain experience and will receive four less skill points than regular Henchmen. Failing to perform the ritual for extended periods weakens the bond, causing the Zombie to decay and be destroyed.

Rotten Corpse: The Zombie is immune to Open Wound effects and all injuries except Destroyed (Dead), Severed Arm, Severed Leg, Hand Injury and Full Recovery. If it must roll for Injuries at the end of combat, it has a 20% chance to decay and effectively be destroyed. Every rank of the Zombie reduces this chance by 1%.

Unit icon und dreg.png Dreg Hero Slow 104 Humble Servant: Sacrifice 25 wounds. Restores up to 15 wounds and grants a buff that increases Initiative by 15 and Dodge chance by 10% for 2 turns. Only affects Vampires and Vampire Thralls.
Unit icon und ghoul.png Ghoul Henchman Normal 64 Disease Carrier: On melee damage, inflicts a random debuff from the following: -5 Initiative, OR -3% Critical Resistance, OR -3% Dodge and Parry chance. All debuffs are stackable, last 3 turns, and increase Damage received from the spell Rotten Touch by 5%.
Unit icon und vampire thrall.png Vampire Thrall Hero Fast 94 Fear: Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.
Unit icon und necromancer.png Necromancer Hero Normal 96 Warp Attunement: After gathering a Wyrdstone, decreases Spellcasting cost of the next spell by 1 OP and Tzeentch's curse chance by 10%. The next action taken must be a spell or the effect is lost.
Unit icon und crypt horror.png Crypt Horror Impressive Fast 184 Terror: Passive Skill. Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.