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Quayside[edit | edit source]

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Foggy, gloomy and unpredictable are three words that best describe the Quayside. With all its docks open to the River Stir, anyone or anything can land inside the walls of Mordheim.

Temple of Sigmar[edit | edit source]

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Untouched by the devastation of the Twin-Tailed comet, the Temple of Sigmar of the Merchant District still stands tall and strong. Outside its hallowed walls however, chaos and destruction reign.

Great Library[edit | edit source]

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Once known as a tremendous repository of knowledge, the Great Library of Mordheim is now nothing but a decaying structure teeming with chaos, destruction, and unspeakable terrors that could make anyone lose their sanity.

Marketplace[edit | edit source]

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Once, the Marketplace was the heart of commerce in Mordheim. The merchant stalls overflowed with trade goods from all over the world. Very little remains now that the city has been repeatedly plundered. Who knows what can be found in this now chaos-infested place.

Middle Bridge[edit | edit source]

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The middle Bridge is located as the very center of Mordheim, spanning the River Stir. Despite being ravaged by the Twin-Tailed Comet, the Middle Bridge still stands, dutifully linking the districts of Mordheim. A position of obvious tactical advantage for whoever seeks to control Mordheim.

Raven Barracks[edit | edit source]

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The headquarters of the Mordheim city guard was the last bastion of sanity when chaos first gripped the city. The guards fought vigorously against their inevitable demise. Now that madness reigns, only the brave or the foolish dare penetrate the dark towering walls of the Raven Barracks.

Statue of Count Gotthardt[edit | edit source]

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A great statue honouring Count Gotthardt stands miraculously untouched at the center of this plaza. A popular attraction before the cataclysm, it now acts as a beacon amidst the encroaching darkness and destruction.

Count Steinhardt’s Palace[edit | edit source]

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The Palace of Count Steinhardt was once Mordheim’s most preeminent court. Nobles of all aspirations never missed a chance to be seen mingling and dancing within its great halls. Since the Twin-Tailed Comet destroyed the city, the only forms still dancing in the ballroom are the swirls of shadow and malice locked forever in a passionate tango of chaos.

Merchant Quarter Map 1[edit | edit source]

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A simple urban layout in a flat area of the city. Vantage points can often be found among the destroyed buildings.

Merchant Quarter Map 2[edit | edit source]

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A dense urban sector featuring a street flanked by two elevated areas. Be mindful while traversing this low ground, as the nearby elevations provide tactical superiority.

Merchant Quarter Map 3[edit | edit source]

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This area of the city features multiple levels of city streets overlooking one another. Limited access between levels creates vital choke points that can be leveraged to outmaneuver your enemy

Merchant Quarter Map 4[edit | edit source]

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Even for experienced warbands, navigating this area of the city can prove challenging. Quirky pathways, and ruined buildings connect three levels of city streets.

Noble’s Quarter Map 1[edit | edit source]

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In stark contrast to the dense squalor of the market district, the Noble’s quarter boasts wide streets, generous courtyards and opulent mansions; everything to accommodate a Nobel’s wealth and stature.

Noble’s Quarter Map 2[edit | edit source]

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Nobles perched inside their grand mansions considered their stations threatened by the less fortunate in the streets below. In an effort to distance themselves from the slums, all accesses to the lower grounds were closed off and a large fence was erected.

Noble’s Quarter Map 3[edit | edit source]

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Nobles often grouped their spacious mansions together in order to isolate themselves from the common rabble. Large courtyards and majestic landmarks form a barrier between their opulent mansions and the rest of the city.

Noble’s Quarter Map 4[edit | edit source]

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This section of the Noble’s Quarter offers quite a logistical challenge. Long Streets, large courtyards, and looping pathways offer ample opportunity to chase your enemy around.