Mordheim: City of the Damned Wiki
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Name Type Target Stat Cost Effect
Anticipation Anticipation Passive Weapon Skill After receiving melee damage, Melee Resistance increases by 3% for 1 turn. Stackable.
Armor break Armor Break Active Single enemy. Accuracy 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. If hit, the target gains a debuff that reduces Armour Absorption by 10% for 1 turn. Not Stackable.
Break defenses Break Defenses Passive Accuracy After dealing ranged damage, the target gains a debuff that reduces Ranged Resistance by 2% for 1 turn. Stackable.
Bullseye Bullseye Passive Ballistic Skill Increases the chance to hit with the Aim action by 10%.
Combat focus Combat Focus Active Self. Weapon Skill 1 Offense Point Increases the Chance to hit of the next melee Attack or Attack Skill by 10%. Valid only for the next action. Not Stackable.
Crippling shot Crippling Shot Active Single enemy. Ballistic Skill 1 Offense Point1 Offense Point1 Offense Point A ranged attack aimed at the hips that deals regular damage. If hit, the target's current and maximum Offense Points are reduced by 1 for 1 turn. Not Stackable.
Deep wound Deep Wounds Passive Accuracy Increases Critical hit damage by 10%.
Defensive stance Defensive Stance Active Self. Weapon Skill 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Take a stance that ends the current turn. The stance increases Melee Resistance by 10%.
Eagle eye Eagle Eyes Passive Ballistic Skill Ranged attacks bypass 5% of the target's Armor Absorption.
Entrenched Entrenched Active Self. Ballistic Skill 1 Offense Point1 Offense Point1 Offense Point1 Strategy Point Take a stance that ends the current turn. Shoot the next enemy that moves into range for regular damage but with a -10% chance to hit. Also allows 1 attempt to Dodge an incoming melee attack with +5% chance.
Fatality Fatality Passive Accuracy After dealing melee damage, melee Critical hit chance increases by 5% for 1 turn. Not Stackable.
Feint Feint Active Single enemy. Accuracy 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. Target has a -25% chance to Counter-Attack this attack.
Flash parry Flash Parry Passive Weapon Skill Increases Parry chance by 10%.
Hamstring Hamstring Active Single enemy. Weapon Skill 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. If hit, the target's maximum Strategy Points are reduced by 1 for 1 turn. Not Stackable.
Hand shot Hand Shot Active Single enemy. Ballistic Skill 1 Offense Point1 Offense Point1 Offense Point A ranged attack aimed at the hand that deals regular damage. If hit, the target's Chance to hit with melee and ranged attacks is reduced by 10% for 1 turn. Not Stackable.
Head shot Head Shot Active Single enemy. Accuracy 1 Offense Point1 Offense Point1 Offense Point1 Offense Point A ranged attack aimed at the head that deals regular damage but with a -30% chance to hit. If hit, the target is stunned unless they pass a Stun Resistance test.
Hit and run Hit and Run Passive Weapon Skill After dealing melee damage, reduces the cost of Disengage by 1 Strategy Point. Valid only for the next action.
Jaw strike Jaw Strike Active Single enemy. Weapon Skill 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. If hit, the target's Casting chance will be reduced by 20% and the chance to trigger a Tzeentch Curse/Divine Wrath increases by 15%.
Knee shot Knee Shot Active Single enemy. Ballistic Skill 1 Offense Point1 Offense Point1 Offense Point A ranged attack aimed at the knee that deals regular damage. If hit, the target's Initiative is reduced by 15 for 1 turn. This will affect the Initiative ladder for the next combat round. Not Stackable.
Nerve shot Nerve Shot Active Single enemy. Ballistic Skill 1 Offense Point1 Offense Point1 Offense Point A ranged attack aimed at the torso that deals regular damage. If hit, the target's Parry and Web of Steel stances are broken and blocked for 1 turn.
Onslaught Onslaught Active Self. Weapon Skill 1 Offense Point1 Offense Point1 Offense Point1 Strategy Point Take a stance that ends the current turn. Ambush the next enemy that moves into range with a -10% chance to hit and a 50% damage bonus. Also allows 1 attempt to Parry an incoming melee attack with +5% chance. A successful Parry attempt will reduce the cost of a Counter-Attack by 1 Offense Point. Requires a parrying weapon or a shield.
Overhead Overhead Passive Ballistic Skill Increases ranged Hit chance by 5% when higher than the target.
Pinning shot Pinning Shot Active Single enemy. Ballistic Skill 1 Offense Point1 Offense Point1 Offense Point A ranged attack aimed at the feet that deals regular damage. If hit, the target's maximum Strategy Points are reduced by 1 for 1 turn. Not Stackable.
Precise strike Precise Strike Active Single enemy. Accuracy 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. Target has a -25% chance to Parry or Dodge this attack.
Quick incision Quick Incision Passive Accuracy After dealing melee damage, the target gains a debuff that reduces Melee Resistance by 3% for 1 turn. Stackable.
Quick reload Quick Reload Passive Ballistic Skill Reduces the cost of the Reload action by 1 Strategy Point.
Retaliation Retaliation Passive Weapon Skill Increases chance to hit for Counter-Attacks by 10%.
Sharpshooter Sharpshooter Passive Ballistic Skill After dealing ranged damage, ranged Critical hit chance increases by 2% for 1 turn. Stackable.
Shield specialist Shield Specialist Passive Weapon Skill Increases Melee Resistance and Parry chance by 5% when equipped with a shield.
Swift counter Swift Counter Passive Weapon Skill After performing a Counter-Attack, hit or miss, receive a 40% chance to recover 1 Offense Point.
Trick shooter Trick Shooter Passive Ballistic Skill Ranged attacks bypass 5% of the target's Ranged Resistance.
Underdog Underdog Passive Accuracy When engaged with 2 or more enemies, increases melee Critical hit chance by 8%. Not Stackable.
Vital shot Vital Shot Active Single enemy. Accuracy 1 Offense Point1 Offense Point1 Offense Point A ranged attack that deals regular damage and has a +10% Critical hit chance.
Vital strike Vital Strike Active Single enemy. Accuracy 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage and has a +10% Critical hit chance.
Weak spot Weak Spot Passive Accuracy Attacks bypass 5% of target's Dodge and Parry chance.
Web of steel Web of Steel Active Self. Weapon Skill 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Take a stance that ends the current turn. The stance allows 2 attempts to Parry incoming melee attacks. A successful Parry attempt will reduce the cost of a Counter-Attack by 1 Offense Point. Requires a parrying weapon or shield.
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