Mordheim: City of the Damned Wiki
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Name Type Target Stat Cost Effect
Arcane study Arcane Study Passive Intelligence Grants 2 spell points to train new spells.
Awareness Awareness Passive Alertness Increases Melee Resistance by 5%.
Battle plan Battle Plan Active Single ally. Intelligence 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Restores 1 Offense Point that can be used to Counter-Attack. Cannot exceed maximum Offense Points. Can only be used while not engaged.
Battle tongue Battle Tongue Passive Leadership Reduces the cost of the skill Retreat by 1 Strategy Point.
Born leader Born Leader Passive Leadership Promote the Hero to Leader (one active leader per Warband restriction still applies). Increases maximum Intelligence and Alertness by 3, and maximum Leadership by 4. Allows training of Leader skills.
Channeling Channeling Passive Intelligence Reduces the chance to trigger a Tzeentch curse by 5% when casting a spell.
Combat movement Combat Movement Passive Alertness Reduces the cost of Flee by 1 Strategy Point.
Combat savvy Combat Savvy Active Singly ally. Intelligence 1 Strategy Point1 Strategy Point1 Strategy Point Increases Melee Resistance by 5%. Can only be used while not engaged. Not Stackable.
Commander Commander Passive Leadership Increases Morale by 3.
Concealment Concealment Passive Alertness Increases Ranged Resistance by 5%.
Coolheaded Coolheaded Passive Leadership Increases chance to pass All Alone tests by 20%.
Coordination Coordination Active Allies within a 5 meter radius around the user. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point Increases Initiative by 5 for 1 turn. Not Stackable. Initiative changes take effect on the next round.
Courage Courage Active Allies within a 5 meter radius around the user. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point Increases the chance to pass All Alone, Fear, and Terror tests by 10%.
Deft stance Deft Stance Active Self. Alertness 1 Strategy Point1 Strategy Point Take a stance that ends the current turn. The stance increases Ranged Resistance by 15%.
Demoralize Demoralize Passive Leadership When dealing melee damage, reduce the target's chance to pass All Alone tests by 5% for 1 turn. Stackable.
Devotion Devotion Passive Intelligence Reduces the chance to trigger Divine Wrath by 5% when casting a spell.
Divine study Divine Study Passive Intelligence Grants 2 spell points to train new spells.
Expert casting Expert Casting Passive Intelligence Increases the range of spells by 5 meters. Does not affect spells centered on the caster.
Exploit positioning Exploit Positioning Active Single enemy. Intelligence 1 Strategy Point1 Strategy Point1 Strategy Point Reduces Ranged Resistance by 10%. Can only be used while not engaged. Not Stackable.
Force of will Force of Will Passive Leadership Increases Stun Resistance by 20%.
Guidance Guidance Active Single ally. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point Prevents the effects of Mental conditions (Stupidity, Paranoia, Megalomania, Deranged, Amok). Can only be used while not engaged.
Heroic presence Heroic Presence Passive Leadership Reduces the cost of the skill Courage by 1 Strategy Point.
Hold ground Hold Ground Active Allies within a 5 meter radius. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point Increases Dodge and Parry chance by 5% for 1 turn. Can only be used while not engaged. Not Stackable.
Improved casting Improved Casting Passive Intelligence Reduces the chance of enemies to resist your spells by 5%.
Improved prayer Improved Prayer Passive Intelligence Reduces the chance of enemies to resist your spells by 5%.
Inspiring Inspiring Passive Leadership Increases Morale by 3.
Insult Insult Active Single enemy. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point Reduces Melee Resistance by 10% for 1 turn.
Intimidate Intimidate Active Single enemy. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Target must be engaged with the user. The target takes a Leadership test with a +25% bonus. On failure, it is forced to Flee from the user, providing a free attack to anyone engaged with it. Does not affect targets who would never retreat from battle and do not have the option to Flee.
Introspection Introspection Active Self. Intelligence 1 Strategy Point1 Strategy Point1 Strategy Point Once per turn, converts 3 Strategy Points into 1 Offense Point. Cannot exceed maximum Strategy Points. Can only be used while not engaged.
Knowledge ambush Knowledge: Ambush Passive Intelligence Increases Melee Resistance by 20% against Ambush attacks.
Knowledge mordheim Knowledge: Mordheim Passive Intelligence Increases Movement range by 1 meter.
Knowledge tactics Knowledge: Tactics Passive Intelligence Increases Dodge and Parry chance by 5%.
Lads god talent Lad's Got Talent Passive Intelligence Promote the Henchman to Hero. Increases Initiative by 2, Morale by 3, Strategy Points by 1, and Offense Points by 2. Allows training of skill masteries.
Meditation Meditation Active Self. Intelligence 1 Offense Point1 Offense Point1 Offense Point Once per turn, converts 3 Offense Points into 1 Strategy Point. Cannot exceed maximum Strategy Points. Can only be used while not engaged.
Nerves of steel Nerves of Steel Passive Leadership Increases the chance to pass Fear and Terror tests by 20%.
Nimble Nimble Passive Alertness Increases Initiative by 8.
Order Order Active Single engaged ally. Leadership 1 Offense Point1 Offense Point1 Offense Point1 Offense Point Immediately grants a free attack against a random valid target.
Piety Piety Passive Intelligence Increases the range of spells by 5 meters. Does not affect spells centered on the caster.
Plea Plea Active Self. Intelligence 1 Strategy Point Increases Casting chance by 10% for the next spell, but also increases the chance to trigger Divine Wrath by 15%. The next action taken must be a spell or the effect is lost.
Quick casting Quick Casting Active Self. Intelligence 1 Strategy Point Reduces the cost of the next Spell cast by 1 Offense Point, but increases the casting penalty by -30%. The next action taken must be a spell or the effect is lost.
Quick prayer Quick Prayer Active Self. Intelligence 1 Strategy Point Reduces the cost of the next Spell cast by 1 Offense Point, but increases the casting penalty by -30%. The next action taken must be a spell or the effect is lost.
Rallying cry Rallying Cry Active Single ally. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point Grants immunity to All Alone tests for 1 turn.
Ready stance Ready Stance Active Self. Alertness 1 Strategy Point1 Strategy Point Take a stance that ends the current turn. The stance increases Initiative by 10. This will affect the Initiative ladder for the next combat round.
Resist corruption Resist Corruption Passive Intelligence Increases Wyrdstone Resistance by 20%.
Resist magic Resist Magic Passive Intelligence Increases Spell Resistance by 10%.
Retreat Retreat Active Single engaged ally. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Immediately grants a free Disengage. Does not affect targets who would never retreat from battle and do not have the option to Disengage.
Safe stance Safe Stance Active Self. Alertness 1 Strategy Point1 Strategy Point Take a stance that ends the current turn. The stance increases Critical hit Resistance by 15%.
Scouts advice Scout's Advice Active Single ally. Alertness 1 Strategy Point1 Strategy Point1 Strategy Point Increases Ranged Resistance by 10%. Can only be used while not engaged. Not Stackable.
Serenity Serenity Passive Leadership After passing an All Alone, Fear, or Terror test, increases Melee Resistance by 10% for 1 turn.
Sixth sense Sixth Sense Passive Alertness Increases Perception chance by 20%.
Staggering blow Staggering Blow Active Single enemy. Alertness 1 Offense Point1 Offense Point1 Offense Point A melee attack that deals regular damage. If hit, the target gains a debuff that reduces Initiative by 10 for 1 turn. Stackable. Initiative changes take effect on the next round.
Stimulus Stimulus Active Single ally. Alertness 1 Strategy Point1 Strategy Point1 Strategy Point Increases Initiative by 10. Can only be used while not engaged. Not Stackable. Initiative changes take effect on the next round.
Study Study Active Singly enemy. Intelligence 1 Strategy Point1 Strategy Point1 Strategy Point Increases user's Dodge and Parry chance by 10%. Can only be used while not engaged and with an enemy in range. Not Stackable.
Taunt Taunt Active Single engaged enemy. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point The Target must be engaged with the user. Increases the cost of Flee, Delay, and Disengage actions by 2 Strategy Points for 1 turn. Not Stackable.
Threaten Threaten Active Single enemy. Leadership 1 Strategy Point The Target must be engaged with the user and have enough Offense Point to perform a melee Attack. The target takes a leadership test with a -10% penalty. On failure, it is forced to use Offense Points to attack the user.
Tracker Tracker Passive Intelligence Increases Trap Resistance by 30%.
Vigilance Vigilance Passive Alertness Increases Melee Resistance against Ambush attacks by 10%.
War cry War Cry Active Allies within a 5 meter radius. Leadership 1 Strategy Point1 Strategy Point1 Strategy Point1 Strategy Point Increases melee Damage by 10%.
Wild casting Wild Casting Active Self. Intelligence 1 Strategy Point Increases Casting chance by 10% for the next spell but also increases the chance to trigger a Tzeentch curse by 15%. The next action taken must be a spell or the effect is lost.
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