Enchantment

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Runes (for Order warbands) and marks (for Destruction warbands) are enchantments that can be applied to weapons, armour, helmets, and shields.

List of enchantments[edit | edit source]

Name Weapon type Price Effect
Rune of Alacrity / Mark of Alacrity 1 Handed/2 Handed 50/100 gc When receiving damage, receive a 12/25% chance to recover 1 Offense Point.
Rune of Carnage / Mark of Carnage 1 Handed/2 Handed/Ranged 50/100/100 gc Increase Critical hit damage by 10/15/15%.
Rune of Conspiracy / Mark of Conspiracy 1 Handed/2 Handed/Ranged 50/100/100 gc When casting spells, increase the chance to trigger a Tzeentch Curse by 10/20/20% and chance to successfully cast spells by 5/10/10%.
Rune of Defiance / Mark of Defiance 1 Handed/2 Handed 50/100 gc Increase the maximum range of the Charge and Ambush actions by 1/2 meters.
Rune of Devotion 1 Handed/2 Handed/Ranged 50/100/100 gc When casting spells, reduce the chance to trigger Divine Wrath by 3/6/6%.
Rune of Dismay / Mark of Dismay 1 Handed/2 Handed/Ranged 50/100/100 gc When dealing damage, reduce the target's chance to pass All Alone, Fear, and Terror tests by 3/6/6% for 1 turn. Stackable.
Rune of Distraction / Mark of Distraction Ranged 100 gc When dealing ranged damage, receive a 15% chance to break any stance taken by the target.
Rune of Enervation / Mark of Enervation 1 Handed/2 Handed/Ranged 50/100/100 gc When dealing damage, reduce the target's Magic Resistance by 5/10/10% for 1 turn. Stackable.
Rune of Enfeeblement / Mark of Enfeeblement 1 Handed/2 Handed/Ranged 50/100/100 gc When dealing damage, receive a 12/25/25% chance to remove 1 Offense Point from the target.
Rune of Expertise / Mark of Expertise 1 Handed/2 Handed 50/100 gc Increase melee Hit chance by 3/6%.
Rune of Flight / Mark of Flight Ranged 100 gc Increase ranged Hit chance by 10% when standing on higher ground than the target.
Rune of Fury / Mark of Fury 1 Handed/2 Handed 50/100 gc Attacks bypass 5/10% of target's Parry chance.
Rune of Havoc / Mark of Havoc 1 Handed/2 Handed/Ranged 50/100/100 gc Increase the chance to deal a Critical hit by 2/4/4%.
Rune of Luck / Mark of Luck 1 Handed/2 Handed 50/100 gc Increase Critical hit Resistance by 5/10%.
Rune of Misfortune / Mark of Misfortune 1 Handed/2 Handed/Ranged 50/100/100 gc When dealing damage, reduce the target's Critical hit Resistance by 1/2/2% for 1 turn. Stackable.
Rune of Perforation / Mark of Perforation 1 Handed/2 Handed/Ranged 50/100/100 gc Attacks bypass 5/10/10% of target's Armor Absorption.
Rune of Perseverance / Mark of Perseverance 1 Handed/2 Handed/Ranged 50/100/100 gc When a damaging attack or offensive skill misses, gain a hit chance bonus of 5/10/10% for your next action. Lasts 1 turn. Not Stackable.
Rune of Precision / Mark of Precision Ranged 100 gc Increase ranged Hit chance by 4%.
Rune of Retribution / Mark of Retribution 1 Handed/2 Handed 50/100 gc Increase the damage of all Counter-Attacks performed by 5/10%.
Rune of Slaying / Mark of Slaying 1 Handed/2 Handed/Ranged 50/100/100 gc Increase the maximum Damage of the weapon by 2/4/4.
Rune of Speed / Mark of Speed 1 Handed/2 Handed 50/100 gc Attacks bypass 5/10% of target's Dodge chance.
Rune of Spellbinding / Mark of Spellbinding 1 Handed/2 Handed/Ranged 50/100/100 gc When casting spells, reduce the chance to trigger a Tzeentch Curse by 3/6/6%.
Rune of Surprise / Mark of Surprise 1 Handed/2 Handed/Ranged 50/100/100 gc Increase the damage of Ambush and Overwatch attacks by 5/10/10%.
Rune of Venom / Mark of Venom 1 Handed/2 Handed/Ranged 50/100/100 gc When dealing damage, the target's Poison Resistance is reduced by 5/10/10% for 1 turn. Stackable.
Rune of Warding / Mark of Warding 1 Handed/2 Handed/Ranged 50/100/100 gc Increase Magic Resistance by 5/10/10%.

Name Price Effect
Rune of Accuracy / Mark of Accuracy 150 gc +2 Accuracy and max Accuracy.
Rune of Agility / Mark of Agility 150 gc +2 Agility and max Agility.
Rune of Alertness / Mark of Alertness 150 gc +2 Alertness and max Alertness.
Rune of Apprentices / Mark of Apprentices 150 gc +1 Intelligence and max Intelligence.
+1 Ballistic Skill and max Ballistic Skill.
Rune of Archers / Mark of Archers 150 gc +1 Toughness and max Toughness.
+1 Ballistic Skill and max Ballistic Skill.
Rune of Assassins / Mark of Assassins 150 gc +1 Weapon Skill and max Weapon Skill.
+1 Agility and max Agility.
Rune of Ballistic Skill / Mark of Ballistic Skill 150 gc +2 Ballistic Skill and max Ballistic Skill.
Rune of Burglars / Mark of Burglars 150 gc +1 Agility and max Agility.
+1 Strength and max Strength.
Rune of Champions / Mark of Champions 150 gc +1 Accuracy and max Accuracy.
+1 Weapon Skill and max Weapon Skill.
Rune of Clerics / Mark of Clerics 150 gc +1 Intelligence and max Intelligence.
+1 Accuracy and max Accuracy.
Rune of Commanders / Mark of Commanders 150 gc +1 Leadership and max Leadership.
+1 Accuracy and max Accuracy.
Rune of Diplomats / Mark of Diplomats 150 gc +1 Leadership and max Leadership.
+1 Intelligence and max Intelligence.
Rune of Disciples / Mark of Disciples 150 gc +1 Intelligence and max Intelligence.
+1 Strength and max Strength.
Rune of Enforcers / Mark of Enforcers 150 gc +1 Strength and max Strength.
+1 Toughness and max Toughness.
Rune of Evokers / Mark of Evokers 150 gc +1 Intelligence and max Intelligence.
+1 Agility and max Agility.
Rune of Explorers / Mark of Explorers 150 gc +1 Alertness and max Alertness.
+1 Leadership and max Leadership.
Rune of Guards / Mark of Guards 150 gc +1 Strength and max Strength.
+1 Alertness and max Alertness.
Rune of Hunters / Mark of Hunters 150 gc +1 Toughness and max Toughness.
+1 Agility and max Agility.
Rune of Initiates / Mark of Initiates 150 gc +1 Intelligence and max Intelligence.
+1 Weapon Skill and max Weapon Skill.
Rune of Intelligence / Mark of Intelligence 150 gc +2 Intelligence and max Intelligence.
Rune of Knights / Mark of Knights 150 gc +1 Leadership and max Leadership.
+1 Weapon Skill and max Weapon Skill.
Rune of Leadership / Mark of Leadership 150 gc +2 Leadership and max Leadership.
Rune of Lookouts / Mark of Lookouts 150 gc +1 Alertness and max Alertness.
+1 Ballistic Skill and max Ballistic Skill.
Rune of Marksman / Mark of Marksman 150 gc +1 Ballistic Skill and max Ballistic Skill.
+1 Accuracy and max Accuracy.
Rune of Mercenaries / Mark of Mercenaries 150 gc +1 Accuracy and max Accuracy.
+1 Toughness and max Toughness.
Rune of Nobles / Mark of Nobles 150 gc +1 Agility and max Agility.
+1 Leadership and max Leadership.
Rune of Officers / Mark of Officers 150 gc +1 Leadership and max Leadership.
+1 Ballistic Skill and max Ballistic Skill.
Rune of Rogues / Mark of Rogues 150 gc +1 Agility and max Agility.
+1 Accuracy and max Accuracy.
Rune of Scholars / Mark of Scholars 150 gc +1 Alertness and max Alertness.
+1 Intelligence and max Intelligence.
Rune of Scouts / Mark of Scouts 150 gc +1 Alertness and max Alertness.
+1 Accuracy and max Accuracy.
Rune of Scribes / Mark of Scribes 150 gc +1 Intelligence and max Intelligence.
+1 Toughness and max Toughness.
Rune of Sergeants / Mark of Sergeants 150 gc +1 Leadership and max Leadership.
+1 Strength and max Strength.
Rune of Slayers / Mark of Slayers 150 gc +1 Accuracy and max Accuracy.
+1 Strength and max Strength.
Rune of Smugglers / Mark of Smugglers 150 gc +1 Leadership and max Leadership.
+1 Toughness and max Toughness.
Rune of Soldiers / Mark of Soldiers 150 gc +1 Weapon Skill and max Weapon Skill.
+1 Ballistic Skill and max Ballistic Skill.
Rune of Spies / Mark of Spies 150 gc +1 Alertness and max Alertness.
+1 Agility and max Agility.
Rune of Squires / Mark of Squires 150 gc +1 Weapon Skill and max Weapon Skill.
+1 Toughness and max Toughness.
Rune of Strength / Mark of Strength 150 gc +2 Strength and max Strength.
Rune of Thieves / Mark of Thieves 150 gc +1 Ballistic Skill and max Ballistic Skill.
+1 Agility and max Agility.
Rune of Thugs / Mark of Thugs 150 gc +1 Ballistic Skill and max Ballistic Skill.
+1 Strength and max Strength.
Rune of Toughness / Mark of Toughness 150 gc +2 Toughness and max Toughness.
Rune of Veterans / Mark of Veterans 150 gc +1 Toughness and max Toughness.
+1 Alertness and max Alertness.
Rune of Wardens / Mark of Wardens 150 gc +1 Alertness and max Alertness.
+1 Weapon Skill and max Weapon Skill.
Rune of Warriors / Mark of Warriors 150 gc +1 Strength and max Strength.
+1 Weapon Skill and max Weapon Skill.
Rune of Weapon Skill / Mark of Weapon Skill 150 gc +2 Weapon Skill and max Weapon Skill.

Name Price Effect
Mark of Change 150 gc +10% Tzeentch Curse chance.

When rolling for a permanent injury, the result 'Broken Jaw' is ignored.

Rune of Celerity / Mark of Celerity 150 gc +10 Initiative.
Rune of Climbing / Mark of Climbing 150 gc Increase the chance to pass Climbing tests by 25%.
Rune of Concentration / Mark of Concentration 150 gc +5% Spellcasting chance.
Rune of Courage / Mark of Courage 150 gc Increase the chance to pass All Alone, Fear, and Terror tests by 10%.
Rune of Dexterity / Mark of Dexterity 150 gc +10% Climb, Leap, and Jump Down chance.
Rune of Escape / Mark of Escape 150 gc Increase maximum movement range by 1 meter during the actions Flee or Disengage.
Rune of Evasion / Mark of Evasion 150 gc +5% Dodge chance.
Rune of Fate / Mark of Fate 150 gc When rolling for a permanent injury, the result 'severed leg' is ignored.
Rune of Focus 150 gc -5% Tzeentch Curse chance.
Rune of Foresight / Mark of Foresight 150 gc Increase Trap Resistance by 25%.
Rune of Hardiness / Mark of Hardiness 150 gc +10% Poison Resistance.
Rune of Innervation / Mark of Innervation 150 gc When casting a spell, receive a 15% chance to recover 1 Offense Point.
Rune of Jumping / Mark of Jumping 150 gc Increase the chance to pass Jump Down tests by 25%.
Rune of Leaping / Mark of Leaping 150 gc Increase the chance to pass Leaping tests by 25%.
Rune of Lucidity / Mark of Lucidity 150 gc +35% to Stupidity test.
Rune of Memory / Mark of Memory 150 gc When rolling for a permanent injury, the result 'amnesia' is ignored.
Rune of Morale / Mark of Morale 150 gc Increase Morale value by 3.
Rune of Pain / Mark of Pain 150 gc Increase damage dealt by spells by 5%.
Rune of Piety 150 gc -5% Divine Wrath chance.
Rune of Reach / Mark of Reach 150 gc Increase the range of spells by 3 meters. Does not affect spells centered on the caster.
Rune of Senses / Mark of Senses 150 gc Increase the chance to pass Perception tests by 15%.
Rune of Spellbreaking / Mark of Spellbreaking 150/75 gc Increase Magic Resistance by 10%.
Rune of True Grit / Mark of True Grit 150 gc +10% Stun Resistance.
Rune of the Warp / Mark of the Warp 150 gc Increase Wyrdstone Resistance by 25%.

Name Price Effect
Rune of Absorption / Mark of Absorption 75 gc When receiving ranged damage, receive a 35% chance to gain 5% Ranged Resistance for 1 turn. Stackable.
Rune of Aegis / Mark of Aegis 75 gc Increase the chance to Parry by 5%.
Rune of Bravery / Mark of Bravery 75 gc Increase the chance to pass Fear tests by 20%.
Rune of Deflection / Mark of Deflection 75 gc Increase Melee and Ranged Resistance by 3%.
Rune of Deviation / Mark of Deviation 75 gc Increase Ranged Resistance by 6%.
Rune of Empowering / Mark of Empowering 75 gc When successfully parrying a melee attack, receive a 15% chance to gain 1 Offense Point. Cannot exceed the maximum.
Rune of Health / Mark of Health 75 gc Increase Poison Resistance by 5% and Wyrdstone Resistance by 15%.
Rune of Heroism / Mark of Heroism 75 gc Increase the chance to pass Terror tests by 20%.
Rune of Iron / Mark of Iron 75 gc Increase Armor Absorption by 5%.
Rune of Protection / Mark of Protection 75 gc When successfully parrying a melee attack, gain a 5% Melee Resistance bonus for 1 turn. Stackable.
Rune of Recovery / Mark of Recovery 75 gc When successfully parrying a melee attack, receive a 35% chance to recover 15 Wounds. Cannot exceed the maximum.
Rune of Shielding / Mark of Shielding 75 gc Increase Melee Resistance by 6%.
Rune of Spellbreaking / Mark of Spellbreaking 150/75 gc Increase Magic Resistance by 10%.
Rune of Steel / Mark of Steel 75 gc Increase the Critical hit Resistance by 5%.
Rune of Tenacity / Mark of Tenacity 75 gc Increase the chance to pass All Alone tests by 20%.